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TGVGD The Great Video Game Draft (PS2 Draft)

Jon

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I think it's fine given there's very little in the way of load times after that point. I find the story mode a fluid experience. Online less so, although that's more about the game design.
I don't play online. I do recall a bit of load stutter though. There really isn't a need to load the entire world at once. They could have managed asset loading better.
 
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I don't play online. I do recall a bit of load stutter though. There really isn't a need to load the entire world at once. They could have managed asset loading better.
They don't load the whole world at once. The initial load does load in the immediate area around the character but also sets up all of the AI routines and game scripts and initialises the game state. The world is still streamed in on the fly, and given that PS5 has about 100x the data throughput of the PS4 you shouldn't see any hitches on that version.

The best thing was a modder on the PC version cutting GTA Online load times by 70% because Rockstar couldn't code their game properly, although that only applied to the PC's online mode.
 

Jon

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They don't load the whole world at once. The initial load does load in the immediate area around the character but also sets up all of the AI routines and game scripts and initialises the game state. The world is still streamed in on the fly, and given that PS5 has about 100x the data throughput of the PS4 you shouldn't see any hitches on that version.

The best thing was a modder on the PC version cutting GTA Online load times by 70% because Rockstar couldn't code their game properly, although that only applied to the PC's online mode.
Devs either love or hate the modder community. Some embrace it and leave their games to modders openly, like Larian Studios and Bethesda (for the most part) and others despise it and fight modders because it exposes their staff's crunch/shittiness... like Rockstar and EA.
 
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