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Grave Mistakes Were Made

shortkut

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He failed the revive again? Why not drink more my potion to guarantee it? How much of it does he think he needs other than the revive?
Seth Meyers Idk GIF by Late Night with Seth Meyers
 
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Here’s mine but Zell has it. Looks like mine is the center piece, possibly needs to be rotatedView attachment 31031
I am truly wondering why he is not assassining or sharing pieces or really being involved. Maybe busy with family stuff? Or just not engaged?

Thank for sharing. Here is what we got so far:

1748098331374.png
 
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Even better if somebody had used it to help a fake role claim. "How could I be that role you accused me of if I keep questing where it would give me -1?"
This is why I went to the swamp, honestly. Once I realized what the numbers were under our roles in regards to quest locations, as I didn't realize the first day, I purposely made sure to go to my -1 at least once. Then tried to align whatever my real role to whatever buffed location my fake role had - so labyrinth. I just didn't wanna blatantly say "WELL I WENT TO THE SWAMP I CAN'T BE SUMMONER" when nobody knew which was which yet. So I just sat on it lol

Do we get to know the full list of roles and who's who yet?
 

shortkut

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I was waiting to see how long it took people to catch on to that lol

Even better if somebody had used it to help a fake role claim. "How could I be that role you accused me of if I keep questing where it would give me -1?"
I caught on day one when I accused benzine of being the merchant
 
Some changes I'm considering for next game:

-Make the talisman one-of-a-kind, expensive, and low drop rate.
-Make injuries more common on quests.
-Maybe make a few items that injure other players (don't make them common though).
-Make dark deaths more common (fewer people eligible for rez).
-Allow a fight to continue if the player survives the first exchange with an Enemy but hasn't killed it.
 
Like seriously, has everyone else just been running away?
A few times. A lot of them also have other consequences, there have been a lot of curses this game. But they're too commonplace and weak compared to what I had originally planned. Next game: injuries more common, curses less common but more hindering/annoying and permanent unless they find a way to lift it.
 

Christina

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A few times. A lot of them also have other consequences, there have been a lot of curses this game. But they're too commonplace and weak compared to what I had originally planned. Next game: injuries more common, curses less common but more hindering/annoying and permanent unless they find a way to lift it.
The curse I got would have been more of an issue, if it was until removed and if Alu hadn't already cleared me.
 

Christina

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Not like clearing you helped at all.

Also I didn't run away on my quests I'm just good at them.
So expected to be killed that night, but like by the acolytes. I figured once I was outed as the monk, they may not want me around to either take away their vote or their magic. I did not see the way that I died. If they didn't believe I was good, why not kill you who had cleared me, because of course you would be a liar right?
 
Also I don't know if you want to do a lost of potential curses, because mine would have been a good excuse for an acolyte to fake. No it's just that I got curse while questing. That's why I look unholy right now. I swear.
That's a cool idea. I had already been considering making an official list but that's an interesting strategy I hadn't thought of.
 

canadaguy

That time we turned shortkut into pineapple pizza
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Some changes I'm considering for next game:

-Make the talisman one-of-a-kind, expensive, and low drop rate.
-Make injuries more common on quests.
-Maybe make a few items that injure other players (don't make them common though).
-Make dark deaths more common (fewer people eligible for rez).
-Allow a fight to continue if the player survives the first exchange with an Enemy but hasn't killed it.
Also better dice
 
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