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Zell Wolf Zell Wolf 19 - Day 5

Who should the villagers lynch? (1 vote required)


  • Total voters
    10
  • Poll closed .
The day will open at 3pm ET.

Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

@A Brisk Walk
@Benzine
@canadaguy

@dimmerwit
@Fool's Requiem
@GwJumpman
@Jawneh
@Jon
@Kat

@Local Hero
@Quagmire
@rktaker
@shortkut

@Smacktard
@Tommy Boy
@VashTheStampede


And here are the roles:

Village team:
3x Random Strong Villagers
7x Random Regular Villagers

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.

Wolf team:
4x Random Wolves

The werewolves can be any of the numbered wolves (except regular werewolf) listed in the dictionary.

Solo team:
1x Random Killer

Wildcard Role:
1x Random Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer/Sorcerer check
Wolf seer/Sorcerer choice to resign
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Jailer/Warden protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check + gets results
Detective check + gets results
Aura Seer checks + gets results
Spirit Seer check
Sheriff check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer gets results
Sheriff gets results
Beast Hunter places trap
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The player may have access to this forum at night. If you are revived, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
 
Last edited:
season 6 netflix GIF by Gilmore Girls
 
Your convenient backtracking of your claimed (and incorrect) Aura read on Jon doesn't stand you in good stead.

I will say that I'm the Seer Apprentice turned Sheriff. I didn't reveal yesterday because I wanted to get a read, and it wasn't until after the day closed that I actually sat down and calculated that it didn't actually matter who I picked last night. If I'd picked Local and he'd died Zell would have been forced to give me Fools and Smacktard, which is obviously no extra information. If either Fools or Smacktard died then I already know 100% the other is wolf, since I'm good and Local is too.

Also, I can't be a wolf since Fool's has cleared me and he wasn't lying about his role.
 

Smacktard

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I will say that I'm the Seer Apprentice turned Sheriff
Well I guess that's one reason why you contributed nothing to the town's victory.
Also, I can't be a wolf since Fool's has cleared me and he wasn't lying about his role.
Convenient for you. Except that I asked Zell, and apparently if you were imprisoned the night FR checked you, you'd come back blue.

Lock'em up, boys (again.)
 
Well I guess that's one reason why you contributed nothing to the town's victory.

Convenient for you. Except that I asked Zell, and apparently if you were imprisoned the night FR checked you, you'd come back blue.
You mean you read the rulebook?

When your argument rests on a 1/14 chance I was in jail on night one, which remember was a random choice, it's not a good argument.
 

Smacktard

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You mean you read the rulebook?
I knew my read on Tommy was Unknown. I couldn't explain why you would come back as blue if you were a wolf, but I trusted my read more than I trusted FR. Up until he was killed today, I still didn't fully trust him.

During the night pause, I asked Zell under what scenario a wolf would come back as blue when checked. It's not mentioned in the seer role, but I guess it could be implied in the jailer role or something, idk.
 
1​
canadaguyRRVLoudmouth
2​
rktakerRWWShadow Wolf
3​
dimmerwitRRVSeer Apprentice
4​
KatRRVMarksman
5​
JonRRVBodyguard
6​
VashTheStampedeRVFool
7​
BenzineRSVJailer
8​
QuagmireRSVConjuror
9​
shortkutRRVSheriff
10​
Fool's RequiemRRVSpirit Seer
11​
JawnehRRVFarmer
12​
AluRWWWolf Avenger
13​
SmacktardRWWGuardian Wolf
14​
Local HeroRSVGunner
15​
Tommy BoyRKSerial Killer
16​
GwJumpmanRWWBlind Wolf
 
Night 1RoleActionResult
canadaguyLoudmouthReveal rktaker
rktakerShadow WolfKill Quagmire
dimmerwitSeer ApprenticeNone
KatMarksmanMark Smacktard
JonBodyguardProtect Fool's Requiem
VashTheStampedeFoolNone
BenzineJailerNone
QuagmireConjurorNone
shortkutSheriffWatch Benzine
Fool's RequiemSpirit SeerWatch dimmerwitBlue
JawnehFarmerNone
AluWolf AvengerTag Benzine, kill Vash
SmacktardGuardian WolfKill Quagmire
Local HeroGunnerNone
Tommy BoySerial KillerNone+1 kill
GwJumpmanBlind WolfView Kat and QuagmireRegular, Strong
WolvesWolvesKill QuagmireQuagmire dead
Day 1RoleActionResult
canadaguyLoudmouthReveal rktaker
rktakerShadow WolfNone
dimmerwitSeer ApprenticePromoted to Sheriff
BenzineJailerNone
AluWolf AvengerNone
SmacktardGuardian WolfNone
Local HeroGunnerShoot shortkutshortkut dead
Night 2RoleActionResult
canadaguyLoudmouthReveal rktaker
rktakerShadow WolfNone
dimmerwitSheriffWatch Jawneh
KatMarksmanMark Benzine
JonBodyguardProtect Jawneh
VashTheStampedeFoolNone
BenzineJailerNone
Fool's RequiemSpirit SeerWatch AluRed
JawnehFarmerNone
AluWolf AvengerTag Local Hero
SmacktardGuardian WolfKill canadaguy
Local HeroGunnerNone
Tommy BoySerial KillerNone+1 kill
GwJumpmanBlind WolfView Jon and canadaguyBoth Regular Villagers
WolvesWolvesKill canadaguycanadaguy dead, reveal rktaker
Day 2RoleActionResult
BenzineJailerJail AluJail Alu
AluWolf AvengerTag VashTheStampede
SmacktardGuardian WolfProtect Fool's RequiemFool's saved
Local HeroGunnerShoot rktakerrktaker dead
Night 3RoleActionResult
dimmerwitSheriffWatch Smacktard
KatMarksmanNone
JonBodyguardProtect Local
VashTheStampedeFoolNone
BenzineJailerKill AluAlu dead
Fool's RequiemSpirit SeerCheck SmacktardBlue
JawnehFarmerNone
AluWolf AvengerTag VashTheStampedeVash dead
SmacktardGuardian WolfKill Tommy Boy
Local HeroGunnerNone
Tommy BoySerial KillerKill Jawneh, VashTheStampede, BenzineJawneh + Benzine dead
GwJumpmanBlind WolfCheck dimmerwit, Jawneh
WolvesWolvesKill Tommy BoyUnsuccessful
Day 3RoleActionResult
Night 4RoleActionResult
dimmerwitSheriffWatch Fool's Requiem
KatMarksmanNone
JonBodyguardProtect Local
Fool's RequiemSpirit SeerCheck JonBlue
SmacktardGuardian WolfKill Tommy Boy
Local HeroGunnerNone
Tommy BoySerial KillerKill Jon, Kill KatKat dead, -1 Jon
WolvesWolvesKill JonJon dead
Day 4RoleActionResult
Night 5RoleActionResult
dimmerwitSheriffWatch Smacktard
Fool's RequiemSpirit SeerCheck SmacktardBlue
SmacktardGuardian WolfKill Fool's Requiem
Local HeroGunnerNone
WolvesWolvesKill Fool's RequiemKill Fool's Requiem
 

A Punched Face

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I'm wondering how it would have turned out had no one been killed that last night. After remembering that was an option it seemed like it would have been the play I'd go for. Doesn't clear up anything for dimmerwit and Local between FR and Kelly, and it would have just been a matter of trying to convince them to vote for Local instead. He had already "cleared" both of the other non-confirmed players as blue earlier so it might have worked.
 
Oh, I seered Kelly again on the last night hoping he would off dimmerwit. I had intended to place my information on the board and let those who remained decide the winner. In a way, I'm kinda glad I forgot about the Jailed wolf possibly because that would have allowed Kelly to convince me that dimmerwit was bad if he killed Local instead.
 

canadaguy

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But I'm glad the "Save FR" play sowed so much confusion there. Would have been awesome if that resulted in him being lynched on the last day to have a wolf victory.
Although depending if all plays out the same otherwise, wouldn't wolves get to last day 1 to 1 then?

If they just let him get lynched i mean
 
For what it's worth, if it was between Kelly and Fool's I was going for Kelly. It would definitely have been a stickier choice, but ultimately I thought Fool's good information and leading the bandwagon against GwJ was too much to ignore.

A no kill would have been interesting. I guess a potential play would be to try and tie the vote and give Fool's another chance.

Saying that, I employed a good dose of gambler's fallacy on my final check, knowing it wouldn't matter, and checked Smacktard. I still lost!
 
@dimmerwit the thread closed before I could reply to you on the previous day, but I wanted to clarify that I didn't mean to call you out about your activity in general, I should have meant in more of a "role claiming" fashion. You did what you had to do, I seriously had no idea what everyone was at the time of my death. Good job dude.
 
@dimmerwit the thread closed before I could reply to you on the previous day, but I wanted to clarify that I didn't mean to call you out about your activity in general, I should have meant in more of a "role claiming" fashion. You did what you had to do, I seriously had no idea what everyone was at the time of my death. Good job dude.
Oh I know. I was just pushing back for the same reason because I suspected you might be evil and it might have put me in good stead.
 

A Punched Face

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Although depending if all plays out the same otherwise, wouldn't wolves get to last day 1 to 1 then?

If they just let him get lynched i mean
Oh I see what you're asking, not saving FR?

Not saving him would have probably made his knowledge from earlier about dimmerwit being blue verified information, and easier for the town to work with that. I was already in jail and likely still would have been killed off, so we wouldn't have gained anything there.

The only possible thing would have been to save GWJumpman and force another lynch on him.
 
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