With the slims, I don't think they RRoD - but the disc drives do go out, which is a pain. But also kind of semi-avoidable by just installing everything instead of running the drive constantly.
Non-BC + Exclusive + Physical (+ Things I can comment on at all lol) is pretty limited. But:
1)
Operation Darkness. With an asterisk 'cause you
have to like SRPGs. It's by far the most unique SRPG I've played to date; it's all about soldiers with varying types of guns, instead of swords and magic. Ranges are enormous, cover matters, enemy backup appears in most missions and can instantly screw you over if you're not in a good formation. Also, tanks. There are tanks. They can run you over and instantly kill you... because they're tanks! But yeah; game makes extensive use of both normal turns and counter/trap attacks, insofar that you can say set up a sniper (or two) and any enemy that moves within their range of effect gets shot at.
Kind of like a Poison tick or something in practice, but super satisfying. Also the game is hard as hell and actually requires the "Strategy" part more than the "Simulation" part.
2)
MagnaCarta 2. Actually, I ended up really enjoying this one a fair bit. On paper it's basically something like a cross between, like, FF12 and... hmm... I used to have a really good second game that fit this slot, but I'm drawing a blank. Maybe Valkyrie Profile? IDK. Anyway! It's vaguely similar to FF12, but a bit more action-oriented and you can do combos between party members and such. Story wasn't the worst thing ever, either.
3)
Ninja Blade. Asterisk insofar that I didn't get super far into it. But, again, Fromsoft. Kinda-sorta a cross between Ninja Gaiden and OG God of War (insofar that it loves QTEs).
4)
Raiden Fighters Aces. I mean technically not exclusive-exclusive maybe, this is a compilation of 3 Raiden games - Raiden Fighters, Raiden Fighters 2 and Raiden Fighters Jet. They're also just, y'know, shm'ups. Other non-Fighters Raiden games are available on both Xbox and PlayStation.
5)
Culdcept Saga. Asterisk that you need to enjoy board games (Monopoly, in particular)
and card games.
And be okay with either taking lumps, or casually farming for cards until you get a good/fun enough deck to progress with. Story matches take anywhere from 15 to 45 minutes a piece, and I like the premise... but, I don't know
for certain that it's something I could wholeheartedly recommend to anyone. Plus there are different games in the series available on different platforms, like Culdcept Revolt on the 3DS.
6)
Zoids Assault. Another SRPG, with kind of a unique take. You get 5 units that you play with the entire game, and that's it. You can make slight changes to their equipment - 3 armor varieties, some chips to increase certain stats if memory serves, that's about it - otherwise it's kind of one part SRPG and one part puzzle game. High emphasis on creating synergy between your units to facilitate assist attacks (so, double/triple/etc attacks depending positioning) and counter attacks. Obviously had a shoestring budget, but again - if you like SRPGs here, there's a lot to enjoy.
7)
Condemned 2: Bloodshot. I didn't like it, but that doesn't necessarily mean it's a bad game. Also I played it on the hardest difficulty which, y'know, are notoriously unfair and obnoxious - so I was getting one-shot left, right and center by all manner of quickly moving enemies and whatnot.
Much higher emphasis on shooting, albeit with some stupid gimmicks attached (your character is an alcoholic and their hands are unsteady unless they find booze, which wears off after a few minutes), and the brawler and investigation stuff is what I would just generally label as "worse." Couple of... crazy setpiece moments though. For better or worse.
8)
Kingdom Under Fire: Circle of Doom. Seemed serviceable, but mediocre. Reminded me a lot of something like Drakengard 3, just a bit more polished and without as many performance issues.
Technically fits the criteria, but meh...
9)
Spectral Force 3: Innocent Rage. The "best" of the Idea Factory/Compile Hearts games I've played. Story basically doesn't exist, there are character interactions but they have zero context and mean nothing to people that aren't/weren't
deep into Generations of Chaos lore (so, not me). But the actual gameplay itself was... okay. Basically it's a more or less standard SRPG, but attacks come in Light, Medium and Heavy varieties that you can choose. Different attacks have different attributes, like knocking enemies into the fair, to the ground, pulling them forward or pushing them backward. You can combo, and do chains with just singular units too. It
could be interesting. But it's very, very grindy - which is a hallmark/staple of basically every IF/CH game I've played.