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Kat’s Wolf Wolf - fewer roles version - Day 4

Kat

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As usual, the role dictionary can be found here:


And here's the list of players:

@Local Hero
@canadaguy
@Fool's Requiem
@Raine
@Smacktard
@A Somer Special

@shortkut
@Benzine
@Jon
@Zell 17
@Tommy Boy
@Jawneh
@Tubby23
@VashTheStampede
@Dean
@GwJumpman

And here are the roles:

Village team:
Doctor
Marksman
Tough Guy
Priest

Between one and four villagers will get random roles from the STRONG OR REGULAR villagers in the dictionary. Everyone else will get roles with no powers (like the farmer).

Wolf team:
Confusion Wolf
Wolf Trickster
Berserk Werewolf
Random Werewolf

The random werewolf can be any of the numbered wolves listed in the dictionary.

Solo team:
Random solo killer

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

You have unlimited vote changes. This includes voting nobody. The day expiration time will be strictly enforced. If your post / vote is at the deadline or later, it will be discarded. People can have a flurry of late vote changes to lynch someone, but of course the consequences of doing that will be noticed by the village. Only your last vote will be counted. Votes must be in Bold to be counted. Please vote in the format I vote XXXX to make it easy for me.

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Wolf seer check
Blind Wolf check
Illusionist disguise
Beast Trap ensnares an evil
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer/Warden kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo player. Once the wolves make up half the total players and the solo killer is dead, the wolves win, regardless of the roles remaining.

Solo: Kill all other players.
 

Kat

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The Marksman shoots canadaguy! Canadaguy dies! Canadaguy was the Wolf Trickster.

The wolves killed GwJumpman! He was the bodyguard.

We'll start the day a bit early since all the night actions are in. The day will end at 10 PM PST Sunday/1 AM EST Monday.

Two votes are required to lynch. Five votes are required to skip.
 

Jon

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May I ask why?
Actually I think I know why. Kut's right. There are 2 wolves left. One I've believed to be Tubby. The other I think now is unquestionably you, Fool.

I've been turning out helpful info from the get. I called out Zell before anyone else and I've been accurate on my assumptions thus far. The only thing I didn't do was outright claim a role (though I hinted at it multiple times; apparently only I got the references though).

I said last night I was going to be away the majority of today, so I'm sorry I couldn't change my vote. But now I'm glad... because voting for Kut was a mistake.
 

Fool's Requiem

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May I ask why?
Because Zell. I think Zell used his ability on you and CG to see if the two of you were on the same team. If you're not on the same team, both of you die. If not, he can pretend to be Seer and claim that one of you is red and attempt to get you lynched. If the one voted turns out to be a wolf, then he knows the other is a wolf and can hold off on killing them until later. If the lynched player is a townie, then he can use that to try and get another player in a double kill. I needed to see if CG was good or bad. If CG was good, I feel confident that you are good. If CG is bad, then you are bad. Plus Tommy is most likely good, Vash just confirmed himself good, and shortkut is likely good, despite being silly. That leaves you and Tubby.

Also, your role hints are insanely cryptic and I feel like they're cryptic on purpose.
 

Jon

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Because Zell. I think Zell used his ability on you and CG to see if the two of you were on the same team. If you're not on the same team, both of you die.
I already proved this was a lie. Corroborated by Jump when he was proven to be the bodyguard.

If he actually checked us, he would not have been able to make an attempt on Tubby, who Jump confirmed was saved that night. Wolves killed Dean that night, so SK (Zell) was the only one who could have made an attempt on Tubby. And to do that he had to check Tubby against himself. otherwise Tubby is NOT saved OR someone else dies.

So this, to me solidifies you're the last wolf.
 
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Sorry for messing up and not coming back to switch vote, gang. Is it possible that CG was just targeted by the Wolf Trickster and now the real wolf trickster assumed CGs role?

8. Wolf Trickster
Aura: Evil
Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.
 
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Fool's Requiem

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Why are @Jon and @Fool's Requiem convinced that @Tubby23 is a wolf? Unless one of them is a seer, there is no way to feel confident about it.

Their interactions the past few days seem coordinated, which would make sense if they were the last two wolves
Because unless Tommy made up that story about being a blacksmith and your jewelry and diamond statements are red herrings, then Jon and Tubby are wolves.

I'm a fucking baker.
 

Fool's Requiem

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I already proved this was a lie. Corroborated by Jump when he was proven to be the bodyguard.

If he actually checked us, he would not have been able to make an attempt on Tubby, who Jump confirmed was saved that night. Wolves killed Dean that night, so SK (Zell) was the only one who could have made an attempt on Tubby. And to do that he had to check Tubby against himself. otherwise Tubby is NOT saved OR someone else dies.
ahem...

berserk wolf
 
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All your posts are halfbaked
Its Raw GIF by Gordon Ramsay
 

VashTheStampede

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Sorry for messing up and not coming back to switch vote, gang. Is it possible that CG was just targeted by the Wolf Trickster and now the real wolf trickster assumed CGs role?
It's possible, except I think I still would have died?

Marksman
Aura: Unknown
Has two arrows. At night, can place a target on a player. On any subsequent night, the Marksman can shoot them if the target is not moved. If the target is a villager, the Marksman will die instead.

Would need DM verification but I'm fairly sure by Zell's rules the Marksman would still die.
 

Fool's Requiem

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It's possible, except I think I still would have died?

Marksman
Aura: Unknown
Has two arrows. At night, can place a target on a player. On any subsequent night, the Marksman can shoot them if the target is not moved. If the target is a villager, the Marksman will die instead.

Would need DM verification but I'm fairly sure by Zell's rules the Marksman would still die.
I'm pretty sure you'd be a dead man.
 

Kat

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It's possible, except I think I still would have died?

Marksman
Aura: Unknown
Has two arrows. At night, can place a target on a player. On any subsequent night, the Marksman can shoot them if the target is not moved. If the target is a villager, the Marksman will die instead.

Would need DM verification but I'm fairly sure by Zell's rules the Marksman would still die.
You're correct. Even if a wolf trickster took on a townie role, marksman, priest etc would still work against them. I'm not sure what Zell intended, but it seemed too overpowered to do otherwise.
 

VashTheStampede

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You're correct. Even if a wolf trickster took on a townie role, marksman, priest etc would still work against them. I'm not sure what Zell intended, but it seemed too overpowered to do otherwise.
To be fair to Zell, I could be perfectly wrong on his version of things. I'm not used to killing anyone other than myself with my roles.
 

Fool's Requiem

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Switching my vote to shortkut. He teased jewler IMMEDIATELY after Tommy claimed blacksmith.

Wolves can [techically] win if a townie gets voted out. We have no defensive or attacking role remaining, making a 2-2 tie. The only way the wolves don't immediately win, is if Tubby is a wolf. Because he isn't voting and that means townies can still out vote the other wolf. If Tubby isn't a wolf, wolves win anyway because it'll be 2v1 in favor of the wolves in the next day phase.
 
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