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Zell Wolf The next Zell game

Which should we run next game?

  • Set A (Fixed harder roles)

    Votes: 7 50.0%
  • Set B (Maximum Chaos)

    Votes: 7 50.0%

  • Total voters
    14
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This isn't a sign-up thread because FQ is gonna run her game next I presume. This is asking for community feedback on what adjustments to make for next game. Set A has some slight adjustments from the usual setups (pulling Aura Seer and replacing it with a 4th RRV, maximizing the wolf and solo roles). Set B is max chaos and basically completely removes the towns ability to deduce anything.

Set A:
Gunner
Jailer
Priest
Detective
Sheriff
Ritualist
4x RRV
Fool
Blind Wolf
Shaman Wolf
Alpha Wolf
Random Wolf
Illusionist

Set B:
3x Random Strong Villagers (Only one of Jailer/Warden allowed, Only one of Ritualist/Medium/Conjuror allowed)
7x Random Regular Villagers
1x Random Non-Violent (Cupid/Fool/Headhunter)
4x Random Wolves
1x Random Killer
 
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Smacktard

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Explode House On Fire GIF
 
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Here's an example of what either might look like (just ran some random numbers):

Set A:
Gunner
Jailer
Priest
Detective
Sheriff
Ritualist
Sheriff
Sheriff
Loudmouth
Sheriff
Fool
Blind Wolf
Shaman Wolf
Alpha Wolf
Alpha Wolf
Illusionist

Set B:
Warden
Detective
Conjuror
Farmer
Sheriff
Doctor
Witch
Red Lady
Witch
Marksman
Wolf Seer
Blind Wolf
Wolf Avenger
Berserk Werewolf
Alchemist
Fool
 
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The illusionist seems by far the strongest RK role. Disguises roles, not clear when they're dead, and can kill anyone they've dressed up during the day.

The only drawback with the illusionist is that their kill is all or none. They kill EVERYONE disguised, or nobody.

It can often lead to serial-killer like situations where they just decide to kill nobody before they get found.
 
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The only drawback with the illusionist is that their kill is all or none. They kill EVERYONE disguised, or nobody.

It can often lead to serial-killer like situations where they just decide to kill nobody before they get found.
Can they do multiple killings though? Kill two day two, one more day three, so on?
 

TD

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Illusionist sounds like one of the most chaotic RKs, don't know that I'd call it the best.

They all have their draws.

I'm drawn to chaos so my favs are the Illusionist and Corrupter.
 

TD

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Here's an example of what either might look like (just ran some random numbers):

Set A:
Gunner
Jailer
Priest
Detective
Sheriff
Ritualist
Sheriff
Sheriff
Loudmouth
Sheriff
Fool
Blind Wolf
Shaman Wolf
Alpha Wolf
Alpha Wolf
Illusionist
I just saw this.

Zell I think something is wrong with your random number generator.

Cracking Up Lol GIF
 

Ben

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I voted A.

Chaos is nice, but playing that last game I'll just say that Farmer role feels pretty lame being the only player with 0 power.

I get it gives some more confusion to the game and it might be possible to cover for another role if you really try, but it's ultimately pretty boring when everyone else is getting to make big plays.
 
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