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Sega Saturn thread

Quagmire

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I finally got around to setting up my Saturn in my new apartment and tried playing some Nights. I have no idea what the fuck was going on. I get that you have to gather orbs to kill the jellyfish robot thing, and then bring back its power orb to the initial pedestal within a time limit, but other than that ???? Rings increase your score, hitting enemies lowers your time. Got it. But it's not really intuitive how movement works. Sometimes it's 2-D, other times you move into and/or circle around the background elements at predetermined spots. There's no real rhyme or reason to it -- it kind of just happens whenever the game designers want it to.

I timed out on the first boss because I didn't know wtf to do. I kept hitting it and it kept collapsing and reforming. What looked like its health bar slowly chipped away, but it took way too long. There was definitely a correct way of doing it. Anyway, the game kicked me back to the title screen after that, and after all that progress. That sucked major dongus.

I didn't read the manual, but I like games to be intuitive or to have a simple tutorial.

Holy fuck is the 3D controller every comfy though, damn.

Yeah I dont remember of what to do, I just know I did do it. Wonder if the manual helps here

Yeah the 3d controller is great, as is the standard Saturn controller. Shame they didnt improve upon the 3d controller for the dreamcast and gave us what ever the hell that thing was
 

Fool's Requiem

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Nights takes a bit of time to get used to. I was able to beat the first boss, but can't recall how to do it off the top of my head. Couldn't make it to the second boss because I kept running out of time.

Also, I too really like the 3D controller. Controller should also never have "stick" drift because of how it's designed.
 

Smacktard

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Nights takes a bit of time to get used to. I was able to beat the first boss, but can't recall how to do it off the top of my head. Couldn't make it to the second boss because I kept running out of time.

Also, I too really like the 3D controller. Controller should also never have "stick" drift because of how it's designed.
Here I was thinking you had said you loved Nights, and you didn't even beat the second boss 🄓
 

Fool's Requiem

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Come to think about it, I don't know if I've given my base opinions on Nights.

IMO, Nights is unique, relatively pretty for the era, makes great usage of the controller that made for it (I would certainly hope so), the music is catchhy, and once you get used to how awkward it plays, you can definitely feel how well it flows. It definitely requires spending more time than I have to truly get used to how the game plays.
I dislike on foot stuff. The ground level layout was DEFINITELY not designed to handle what to do when you're forced to play at the dreaming child after sucking as Nights. If you get knocked out of Nights in a bad spot, it can be impossible to get to the location where you retransform into Nights again, especially with that thing that follows you around trying to end your run. Might as well just restart the level.

Also, the time limit might be a bit tight. One thing I really like about the Sonic games is that there isn't a countdown clock. There's a timer, but its to tell you how long you've taken for speed run and socring purposes. I think its weird that the same team put a time limit on its levels in Nights like some arcade game with checkpoint timers.
 
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