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or any games from my povI don't understand people that buy cosmetics for single-player game. The company probably makes hundreds of thousands of dollars off of a few visual trinkets that take a week to put together.
Yeah same, I've never bought a cosmetic in my lifeor any games from my pov
i've always enjoyed being no skin and just destroying people and also not being a smurf
And I just saw THIS:
Like a Dragon: Infinite Wealth is making the utterly bizarre decision to lock New Game+ behind a $15 upgrade
Sega is gating a very normal and staple RPG feature behind its premium editions.www.pcgamer.com
Unholy Baphomet, Batman.And I just saw THIS:
Like a Dragon: Infinite Wealth is making the utterly bizarre decision to lock New Game+ behind a $15 upgrade
Sega is gating a very normal and staple RPG feature behind its premium editions.www.pcgamer.com
Japan in particular is super, super awful about selling you literally the same thing multiple times. Namco with the Tales series and Nippon Ichi with the Disgaea series immediately spring to mind. "Yes you bought Laharl for this game, but you need to buy him for the next game too!"I don't understand people that buy cosmetics for single-player game. The company probably makes hundreds of thousands of dollars off of a few visual trinkets that take a week to put together.
That's garbage, and I was considering playing this game even though I've never touched a game in the series because it looks so damn cool in Hawaii.
Yeah - locking such a key feature of games like NG+ behind a pay wall? That feels like a new low.Unholy Baphomet, Batman.
This is now just a "goddamn does Sega suck" thread.
Look man, sometimes I want my high school characters to wear school uniforms from a completely different school.I don't understand people that buy cosmetics for single-player game. The company probably makes hundreds of thousands of dollars off of a few visual trinkets that take a week to put together.
Look man, sometimes I want my high school characters to wear school uniforms from a completely different school.
I'm cool with dropping $3 on that.
Wouldn't he look pretty nifty with a green hat and shorts and a yellow shirt?
Not neat enough to get out my credit card for something that ought to be included for freeWouldn't he look pretty nifty with a green hat and shorts and a yellow shirt?
You may be making some good points, but I fear that rewarding business practices like Day 1 DLC and cosmetic DLC just incentivizes further low-effort, low-risk add-ons that should already be part of the product. DLC can be done right -- look at the Xenoblade games and the absolute wealth of content they usually give. It might be $20 and mostly recycled content (monsters, items, movesets, etc.), but you still get a ton of new stuff along with it -- new story, new characters, new areas. I think game devs should be rewarded for getting it right, not for milking customers.I dunno, with how much more expensive games are to make now (both monetarily, AND with how much time it costs) plus the general desire to see developers treated better while making these games, I wonder if its naive to act like these games shouldn't be costing more than they're charging us already.
With that sort of thing in mind, I don't mind tossing an extra 3-6 bucks at a developer when I'm already playing their game for a monthly subscription charge rather than the full $70.
ATTENTION THE GREAT AVENGER HAS SOMETHING TO SAY...remember when GotY editions included all dlc for $20? I 'member...
Atlus in general has always been awful about the "Atlus Tax." Now I (used to) love me some Atlus, but like... they're not AAA games. They don't have insane budgets. Persona 5 is/was a glorified PS3 game; Persona 3 Reload looks and runs worse than that. I'm okay with the concept of supporting games with additional purchases or whatever, but for Sega to slap $70 onto these things? Hell naw.Haven't read the thread but IMO the price of new games are fine but re-releases/remakes/remasters are overpriced. Persona 3 shouldn't be like 70 dollars even if it is a complete remake.
It really depends on the game. Like if it's an indie thing? Sure, absolutely, I'll do some moneyhatting - I've spent entirely too much on the likes of Penny Blood and Armed Fantasia. I wanted to support the TMNT games, so I did.I dunno, with how much more expensive games are to make now (both monetarily, AND with how much time it costs) plus the general desire to see developers treated better while making these games, I wonder if its naive to act like these games shouldn't be costing more than they're charging us already.
Well you got an amazing deal there!ATTENTION THE GREAT AVENGER HAS SOMETHING TO SAY
Avenger recently bought the entire arkham asylum series from xbox with all dlc for like 10 bucks.
THE GREAT AVENGER HAS SPOKEN
I agree with your overall point, but this game had an insane amount of content. I think I got close to 60 hours out of it, and I didn't 100% it.See also: Something like New Pokemon Snap. Never, ever should've been $60. Maybe $40, and let us buy additional - and well designed - courses and stuff if we choose later on.
Oh, for sure - not arguing on the amount of content or the length or anything. Just from a development standpoint, a New Pokemon Snap isn't on the same level as a Super Mario Odyssey so having the same price tag is kind of messed up out of the gate. Not sure if that one in particular struggled commercially or not (I mean it has Pokemon in the title so I'm sure it sold well), but if it did price has gotta be the primary reason.I agree with your overall point, but this game had an insane amount of content. I think I got close to 60 hours out of it, and I didn't 100% it.
Never got my XBox Series X until almost 2 years after release. Can't justify day one prices and before I even upgrade to the next gen, I always make sure to wait a while for them to iron out the kinks first. There always seems to be issues that needs to be worked out when systems first come out.I draw the line at scalpers charging $1,500+ for a PS5. I just got a PS4 pro two years ago, I don’t play enough to rationalize paying Day 1 prices for systems and games, and like @Boots, I have plenty to keep me busy until the prices come down. It’s nothing personal to the developers, and I’m not trying to seem cheap… but gaming just isn’t something I’m going to drop that kinda money on unless it’s a particular title I’ve waited a while for… like GTAVI, I’ll definitely get that right away.
That's one of my main gripes with modern gaming right now. Far too often, we're seeing games being released in an unfinished state. Lots of games being rushed out, just to end up being so underwhelming that you uninstall them not long after giving them a go. No replay value whatsoever.My beef with companies that charge that much for a game is that it almost seems like the more time goes on… the more we see incomplete projects released. I’m all for expansions… but it’s not an expansion if the main story is less than 20-25 hours… like Dead Island 2. I loved that game, but compared to the others, it was far too short of a game. I’m gonna be real pissed if they come out with a DLC 6-12mos post release and try charging usual DLC prices for it.
The original Mortal Kombat game was around $60-$70 IIRC. I remember the average SNES games being in the same range as you mentioned for N64. Inflation adjusted, the prices aren't that much different to be fair.Consoles are still hella expensive but standard games today are either cheaper or roughly around the same price they were in the 90s. N64 games were 50-60 bucks and sometimes even higher.
Price paid on my end: Zero dollars and zero cents if we exclude the Game Pass subscription fee. =P
Yeah, I posted a graph earlier showing they've actually dropped in price over time.Consoles are still hella expensive but standard games today are either cheaper or roughly around the same price they were in the 90s. N64 games were 50-60 bucks and sometimes even higher.
Same, but still - fuck Sega.Price paid on my end: Zero dollars and zero cents if we exclude the Game Pass subscription fee. =P
Oh yeah, the pricing for music & cosmetics is ridiculous.Same, but still - fuck Sega.
The "expansion pass" alone is bullshit pricing, being $35 for a bunch of music they own the license to, a couple of costumes and The Journey/Episode Aigis. But $105 for a remake (using P5's engine and assets) of a PS2 game? Outta their goddamn minds.
That is a fair point to bring up. Without those deals in place, it is very likely that the base game would be more expensive.Try looking at overpriced cosmetic DLCs like this: you know the whole economics demand curve, right? More people will buy something when it's cheaper because some people are willing to spend less on something than others. One solution to that is to find which price point maximizes your profit; another is to set the price higher for customers willing to pay more and lower for customers with smaller budgets. That's why there are things like senior discounts, kid discounts, matinees, cheaper prices in lesser developed countries, price drops for best selling games, etc.
Pointless and expensive DLC is the same thing. People who don't want to spend more on a game will buy the base game and save their money. Those with money to burn will spend it on the DLC. If you think games are too expensive already, then you should be all for it, because the alternative is likely higher base game prices.
I'm surprised more games don't go for $100 on release day when they're expected to sell well. Same for consoles, honestly.
Pointless and expensive DLC is the same thing. People who don't want to spend more on a game will buy the base game and save their money. Those with money to burn will spend it on the DLC. If you think games are too expensive already, then you should be all for it, because the alternative is likely higher base game prices.
That's funny, those are the games I MOST refuse to buy at launch cause they're usually glitchy as hell and will definitely have updates and DLC released eventually.Incredibly rare that I buy games at launch unless they’re these cultural phenomenons that everybody is talking about or playing (basically rockstar games now tbh). It helps that I’m slow to play games. Still working my way through some game pass games but each will take me months so there’s always a backlog. The current prices are very limiting.
They just wouldn't sell, honestly. Games at $70 are already struggling to hit sales expectations; PS3 at $600 and wanting to work two jobs to afford one is still a running joke.I'm surprised more games don't go for $100 on release day when they're expected to sell well. Same for consoles, honestly.
It's... a little more complicated than that, based on which (kinds of) game we're playing or looking forward to.Pointless and expensive DLC is the same thing. People who don't want to spend more on a game will buy the base game and save their money. Those with money to burn will spend it on the DLC. If you think games are too expensive already, then you should be all for it, because the alternative is likely higher base game prices.
Most games wouldn't sell. That's why I said bestsellers. But yeah there likely would be backlash, which I'm sure makes them hesitant to try it.They just wouldn't sell, honestly. Games at $70 are already struggling to hit sales expectations; PS3 at $600 and wanting to work two jobs to afford one is still a running joke.
You were complaining in the section before that games are too big and nobody can play all the content. If that's the case, why do you care if they take out some content and sell it as DLC instead?With Tales you used to be able to earn alternative outfits/costumes in-game for all of the characters, and many of those were tied to side quests or little story arcs. However, once Namco realized they could sell those outfits? Well, what you could earn in-game took a larger and larger hit per release. Price tags are ridiculous, and unjustified because - shockingly - a lot of the costumes are actually just homages to past Tales games/characters. And the icing on the cake: A lot of those side quests and story arcs? Well, they disappeared alongside their rewards.
I don't think this is necessarily true, but I will concede it's a perverse incentive and does often cause problems.If DLC exists, publishers want you to purchase it. This, by virtue of just existing, means the game's loop or mechanics are compromised in some way. Whether things have been made just a little more grindy and repetitive so you'll purchase boosts/skips, whether drop rates have been negatively tinkered with so you either have to insanely grind or fork over money, whether the core genre has been affected
Yeah, basically.So in summation, Fuck Capitalism.
That's fair about the bestsellers, yeah. Although specifically on the subject of scalpers, they'll unfortunately be present regardless of price. I think that's a scenario where, honestly, better planning and/or lead time is necessary. This console generation of course was hit by the microchip shortages, but like... I feel artificial scarcity is a large part of the point? I know it 100% is with Nintendo. Like if you launch a console, and it doesn't sell out and drive up fake FOMO, no matter how many units you actually sell - the market will interpret that as a failure. You know?Most games wouldn't sell. That's why I said bestsellers. But yeah there likely would be backlash, which I'm sure makes them hesitant to try it.
Consoles sell out for months, if not years, and get scalped for several times the sale price. Not everybody will pay $2000 for a PS5, but apparently lots of people will. Price it at that then drop the price whenever it stops selling out.
Not that I really want Sony to make more money, but they add more to the world than scalpers at least.
In a word? Perception.You were complaining in the section before that games are too big and nobody can play all the content. If that's the case, why do you care if they take out some content and sell it as DLC instead?
This, too, is also a matter of perception to be fair. Like Capcom is notoriously bad about this - Dragon's Dogma 2 and Devil May Cry 5 both have Time Saver DLC, which by most/all accounts... really is just there to please the shareholders? To literally fill the checkbox of "we did this because others do it" and the balance of the games don't seem to have been affected at all.I don't think this is necessarily true, but I will concede it's a perverse incentive and does often cause problems.
Absolutely fucking ridiculous. Not unexpected in the least, just... ridiculous.
Article: Persona 3 Reload day one DLC announced
Persona 5 Royal Phantom Thieves Costume Set
Persona 5 Royal Shujin Academy Costume Set
Persona 4 Golden Yasogami High School Costume Set
Persona 5 Royal Persona Set 1
Persona 5 Royal Persona Set 2
Persona 4 Golden Persona Set
Persona 5 Royal Background Music Set
~$30 of Day 1 DLC, for stuff Sega/Atlus owns, in a $70 game that can't be bothered to be definitive. Despite the $70 price tag (in general) supposedly being to recoup increased development costs so companies don't have to do shitty DLC practices.
Boy does that get under my skin. Figured I'd drop it in here since this was my stealth "bitch about Persona 3 Reload" thread anyway.
Controversial opinion here. Consoles are a fair price. I would rather they were cheaper, sure. But I get 10 years or whatever out of one and spend a lot of time playing games without any real issues with the hardware.