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Zell Wolf Not Zell Wolf 4

Lynch? 7 needed

  • Alu

    Votes: 0 0.0%
  • Ben

    Votes: 0 0.0%
  • dimmerwit

    Votes: 0 0.0%
  • Fool's Requiem

    Votes: 0 0.0%
  • Jon

    Votes: 0 0.0%
  • Kat

    Votes: 0 0.0%
  • Local Hero

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • TD

    Votes: 0 0.0%
  • VashTheStampede

    Votes: 0 0.0%
  • Zell 17

    Votes: 0 0.0%

  • Total voters
    17
  • Poll closed .
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Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.

don't see nothing about singular times here. They can select a non wolf player - no restrictions. Can cahnge the player any time via PM - no problem there. If that player dies via not wolf, they appear to be tricky. The wolf trickster takes on the aura and team status of the player killed.

So, after tricking as many people as they want, you will see a strong regular regular regular strong solo killer regular villager.
 
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Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.

don't see nothing about singular times here. They can select a non wolf player - no restrictions. Can cahnge the player any time via PM - no problem there. If that player dies via not wolf, they appear to be tricky. The wolf trickster takes on the aura and team status of the player killed.

So, after tricking as many people as they want, you will see a strong regular regular regular strong solo killer regular villager.
It is indeed meant to be one successful use (because the wolf trickster becomes “good” after the successful switch). But yeah it’s not written as such so do what ya want
 
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