Marcie and Jon Talk Magic

Jon

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Got a funny story for you on what happened today in a match between Crystal & I earlier today. So, I was playing my mono red burn deck against her while she was playing U/R Tempo. After she killed my Monastery Swiftspear, I was unable to draw a single creature for the rest of the game, though I wasn't lacking in burn spells. The problem was having to constantly assess the threats on board, and Crystal's deck had ones that gained counters for every spell cast.

Things were dicey. I had all this burn in my hand, but no Light Up The Stage to keep the cards coming, and when I ran out of burn for a few turns, I spent the next couple drawing land. By the time I stopped drawing land, Crystal had already established a board that had to be answered until I could draw a Swiftspear or an Eidolon that could punish her for every spell she cast.

Knowing that the game was lost, I stayed in it out of spite. I kept fighting till the bitter end, used every last one of my burn spells to stop Crystal from dealing lethal, and then when my last turn came around, I dealt the finishing blow to myself with my own Viashino Pyromancer. Jokingly told Crystal that she doesn't get the privilege of finishing me off. Only one who defeats me is me. :link

That was one hell of a session! ^^
I love being able to go out on my terms :link
 

Crystal

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But then I brought out the Turbo Fog taking turns deck that featured the "special people" (Planeswalkers), as you call them. :D
Yeah, I had lunch while you took your infinite turns. Was nice. Made a full spread.

Chop Chop Cooking GIF by Pudgy Penguins
 

MC74

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Making some adjustments to the Mishra Meld deck since some cards got rotated out of standard. I'll be looking for suitable replacements. and hopefully I'll come across some that synergize well with the deck.
 

MC74

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Made me happy to see the cards I had in my Jund deck from the late 2000s on Arena. That deck holds a soft spot in my heart because it was like the Jack of all trades.
  • Bob (Dark Confidant) to draw you cards
  • Had graveyard hate & life gain with Deathrite Shaman & Scavenging Ooze
  • Hand disruption
  • Spot removal
  • Cascade from Bloodbraid Elf for extra value
  • Big beefy Tarmogoyf in the late game
 
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Jon

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Made me happy to see the cards I had in my Jund deck from the late 2000s on Arena. That deck holds a soft spot in my heart because it was like the Jack of all trades.
  • Bob (Dark Confidant) to draw you cards
  • Had graveyard hate & life gain with Deathrite Shaman & Scavenging Ooze
  • Hand disruption
  • Spot removal
  • Cascade from Bloodbraid Elf for extra value
  • Big beefy Tarmogoyf in the late game
Oh tarmogoyfs.......
 

MC74

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Almost 2 weeks after getting back into Magic, and I gotta say it feels great to be back into it. After the frustration I've experienced of playing YGO, where games are often decided on turn 1 or 2, and those turns are comprised of players taking insanely long combo turns, it's nice to get away from that nonsense.

It feels so nice being able to have games again where there's more room for back & forth action. That's my main gripe against YGO in its current state. There is barely any room for interaction at all. You either draw the out on your opening hand or automatically lose.
 

MC74

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But yeah, what I saw of what became of modern YGO was shocking. It's nothing like how the game was when I last played it well over a decade ago.

Games are practically solitaire now. Magic may have had its fair share of problems over the years, but at least the game never fully transitioned to this. They were close though. Apparently, it was similar to this during the infamous Combo Winter, but thankfully it never lasted and those elements got shot into the sun. Also, because of how cards rotate in standard, that means the format doesn't suffer heavily from the power creep that YGO does. YGO in contrast, doesn't have the various formats that MTG does.

This is where Magic shines imo. It offers substantially more in the department of interactivity and you can have games lasting more than 3-4 turns. The game starts out with fast turns because you can't do much with the limited amount of mana you have in the early game, but it's when the game progresses and the board state gets more complex when turns become longer, as there's a real need to think carefully about your plays.
 

TD

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Black vice brings back memories. Used to pair four of those with decks that made them draw, and those spells that damaged based on cards held.

:giggle
 

MC74

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One thing I've been rather impressed with lately is the Foundations set. For once, we have a set that is more reminiscent to what classic Magic feels like. The mechanics were kept simple, there were no forced themes in this set, and everything about it just hits the right notes.
 

Jon

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One thing I've been rather impressed with lately is the Foundations set. For once, we have a set that is more reminiscent to what classic Magic feels like. The mechanics were kept simple, there were no forced themes in this set, and everything about it just hits the right notes.
I think this was purposeful with the set. From what I understand, this is to fix up standard and reintroduce a lot of older cards into rotation again that will be there for around 5 years. Things like Llanowar Elves and the like.
 

MC74

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I think this was purposeful with the set. From what I understand, this is to fix up standard and reintroduce a lot of older cards into rotation again that will be there for around 5 years. Things like Llanowar Elves and the like.
I love that Ball Lightning is also in the set. A lovely throwback to classic mono red creature builds!
 
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Jon

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For Paper or digital?
Paper, lol.

It's easier to build a standard deck in Arena. I have one commander deck, but the issue I have with Arena is the money needed to duplicate decks I have, or even build ones. I mostly do drafts when I can in Arena to fill out cards, but I seldom spend money in it, so I have almost no cards.
 
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