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Multi (Lack of) Urgency in RPGs, does it bother you?

Quagmire

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Wasn't a 100% sure what to call this, but was listening to a podcast and they were talking about how in a lot of rpgs you have all these side quests you can do, ignoring the main quest, often a world threatening issue that it sometimes takes them out of the game. Does it affect you all?

It doesnt really bother me. I try to do quests that are in my area, and I dont want to advance the main quest too far because a lot of times you get some good loot from side quests, and always the chance of locking you out of side content. I can 100% see why this would bother some people, but for me I'm able to separate the urgency and how unrealistic it is to go do some random side content
 
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I've never had a problem with it. I think it's just one of those things that has to exist because it's a video game. Even when I stop the main Skyrim quest and spend months doing fuck all, it doesn't really affect my immersion. It feels more like time has just stopped until I continue the main quest and I've just been playing around in a pocket dimension the whole time. Hell, in some games the main character is an idiot or I don't care about their ambitions in the main quest, so the side quests become the main quest and vice versa.
 

Jawneh

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There are some rpgs where the main quest kind of locks you in and follows rails when it needs to. Then in between that theres breathes when you're free to do other shit. Some FF games are good with that.
 

shortkut

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Wasn't a 100% sure what to call this, but was listening to a podcast and they were talking about how in a lot of rpgs you have all these side quests you can do, ignoring the main quest, often a world threatening issue that it sometimes takes them out of the game. Does it affect you all?

It doesnt really bother me. I try to do quests that are in my area, and I dont want to advance the main quest too far because a lot of times you get some good loot from side quests, and always the chance of locking you out of side content. I can 100% see why this would bother some people, but for me I'm able to separate the urgency and how unrealistic it is to go do some random side content
I don’t consider most rpgs realistic to begin with, so I’m okay with it
 

Smacktard

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It always annoyed me that there's some catastrophic threat to all life, and you only have so much time to solve the issue, but then you stop for 30 minutes to find some kid's fuckin shoe or something.

It does annoy me a bit, but eh, what can you do? Idk, design better side quests, maybe?
 
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