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Wasn't a 100% sure what to call this, but was listening to a podcast and they were talking about how in a lot of rpgs you have all these side quests you can do, ignoring the main quest, often a world threatening issue that it sometimes takes them out of the game. Does it affect you all?
It doesnt really bother me. I try to do quests that are in my area, and I dont want to advance the main quest too far because a lot of times you get some good loot from side quests, and always the chance of locking you out of side content. I can 100% see why this would bother some people, but for me I'm able to separate the urgency and how unrealistic it is to go do some random side content
It doesnt really bother me. I try to do quests that are in my area, and I dont want to advance the main quest too far because a lot of times you get some good loot from side quests, and always the chance of locking you out of side content. I can 100% see why this would bother some people, but for me I'm able to separate the urgency and how unrealistic it is to go do some random side content