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What do you mean theyThey're more like Beast Ambushers anyway.
Don't you mean "we're"?They're more like Beast Ambushers anyway.
I am spending a small amount of time with my daughter while my wife is doing something that I need to keep her away from (her birthday is soon).
Then I need to make a full breakfast to help with my condition.
Then I’ll come to the computer and convince you to vote for Fire Queen.
I’d also really like to hear what happens tomorrow from FQ and Raposa. It’ll be us three left; if the alchemist ACTUALLY KILLS SOMEONE… which I suspect they will, as it’s going to make them win the game.
I will kill Alu tonight if things carry on like they currently are.
There was supposed to be a gif of Captain Barbossa thereWhat do you mean they
I am interested in this plan because it gets me a chance at the Beast Hunter badge.Here's my plan instead wolfboy, we lynch the alchemist, the you try to kill tonight and die in tge beast hunter trap
Then you should vote for Fire Queen.I am interested in this plan because it gets me a chance at the Beast Hunter badge.
in this crazy mixed up world of ours is anything for certain?Why only probably?
Is that as confirmed as me being the bell ringer?you’re right. we know for a fact that i’m the second beast hunter, thank you
In a wayIs that as confirmed as me being the bell ringer?
That's the highest level of confirmation one can ask for.Is that as confirmed as me being the bell ringer?
He's telling the truth guys if he loses I can possibly win.As someone keenly following the "traps" claimed this game, I have no fear of falling into a trap myself, and I bet the Alchemist doesn't. I think this is the worst possible line to go to ensure a non-alchemist win.
Lynching the solo killer is the play.
And really, I am the bell ringer. So I could be Alu's target. But I trust that he's telling the truth and that Local was the target. What else was Alu meant to do really.
You are going to win, you can do itHe's telling the truth guys if he loses I can possibly win.
Voting fire queen
I asked them both what they think about Kelly's potion claim.
FQ said it was "probably bogus". At this point she knows definitively if it's bogus or not. If she's beast hunter (or who knows what fucking role) she would know it's bogus since raposa was locked up. If she's alchemist, she knows for sure as well.
I figured you would know for sure if Kelly was lying.Kit was put into jail and no potions were given out. I can actually confirm that Kelly is lying - he told me, in the Bellringer chat. . I probably should've said that a little bit sooner today, but I'm still fucked.
So I am going to stick with Kit.
I'm so dumb I went to go look at the role dictionary to see if bellringers got a chat that I missed reading about.Kit was put into jail and no potions were given out. I can actually confirm that Kelly is lying - he told me, in the Bellringer chat. . I probably should've said that a little bit sooner today, but I'm still fucked.
So I am going to stick with Kit.
They only got one bell they gotta share itI'm so dumb I went to go look at the role dictionary to see if bellringers got a chat that I missed reading about.
Well, which of these is possible at this point:I am not sure what to do
1. Wolf Avenger: Will take another player with them to the grave when they die. The player must be selected by sending a PM prior to death. The player can be changed at any time. Aura: Evil
2. Werewolf: A normal werewolf. No unusual powers. Aura: Evil.
3. Shaman Wolf: Can select a player to enchant for the following night. That player will show as the wolf shaman to all seer roles. This ability has unlimited uses, but cannot be used if the shaman wolf is the only wolf alive. The player to shaman will be selected via PM. Must be sent during the day. Aura: Evil
4. Berserk Werewolf: Once per game, can activate berserk status. The ability must be activated during the day. The wolves' normal nightly kill will be guaranteed to die. Anyone attempting to protect that player is also guaranteed to die regardless of role or role attributes. The berserk can be activated anytime for the current or next night phase by sending a PM. The berserk ends immediately if the berserk werewolf is killed, including if killed by the solo player immediately prior to use. Aura: Evil
5. Nightmare Wolf: Can cause a player to fall asleep during the night, thus being unable to use any abilities. Up to two uses. During the day, must notify by PM the player to fall asleep for the subsequent night. If the medium is nightmared, they will lose access to the dead forum for one night/day cycle. Nightmared players can still vote to skip. Aura: Evil.
6. Guardian Wolf: Can prevent a player from being lynched during the day. One use. Nobody will know why the player could not by lynched. Analogous to the Flower child. Power used during the day. Uses their power by PMing the name of the person they wish to protect. Aura: Evil
7. Wolf Trickster: Can select a player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed. Aura: Evil.
8. Confusion Wolf: Twice per game, can activate confusion status at night. Anybody killed that night will not have their roles revealed. The wolves will be told the roles of those killed. The wolves still cannot see the roles of those killed by the corruptor. Aura: Evil.
9. Shadow Wolf: Can cast a shadow one time over the town's votes during the day. Must be used with adequate time remaining in the day, at least 12 hours. Usable via PM. Voting for the day's lynch will become private, and wolves votes will be doubled. If the shadow wolf is on the wolf team, the wolves will not be able to communicate with each other privately during the day until AFTER the shadow wolf ability has been used. If the Alpha Wolf is in the group, the Alpha Wolf may send private, one-way messages to the team during this period by PMing me. Aura: Evil
10. Alpha Wolf: Natural leader of the wolves. Has two votes at night, and automatically wins ties. Does not possess Evil aura. Requires two attacks to be killed. These attacks could be two lynching attempts, two marksman shots, a gunshot and a witch's potion, etc. The village will be notified if the Alpha Wolf has been attacked, but not the manner in which they were attacked, who attacked them, or who was attacked. Aura: Unknown.
11. Wolf Seer: Once per night can select a player and see their exact role. Selection is made via PM at night. Cannot vote with the other wolves unless the Wolf Seer resigns their ability to See. Once the ability is resigned it can never return. Aura: Evil