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What kind of stuff in Horizon would you say isn't balanced for a classic experience? Some things I know are different is different mobs (additional in horizon i think), stronger level sync exp, no party exp scaling for beastmaster's pet (you would get less exp in retail because the pet counts as a party member?), and I think a handful of abilities/traits had their levels changed. I know recently they did a big update that I think has a lot of "original" changes to the game so I see what you mean on that aspect. This has been my first experience with XI so I'm not really familiar with how it's normally supposed to beI'm the local XI vet. Been on and off the game for almost 11 years now, which is a significantly longer period of time than 75-era existed.Met my fiancee through the game, a handful of people that are still good friends to this day, and I will bang the drums 'til the end of time that nothing - in the series, perhaps in the genre - can match it when it's firing on all cylinders and you've got a good group of derpy friends at your side. Gearswap and horizontal progression for life.
But hard no on ever looking at, much less joining, a private server. Nosomi, Eden, Horizon - they're all just full of people chasing white whales and pretending what's there is what they want. It's not. Horizon is especially bad insofar that it's not even pretending to be 75-era balance, it's just broken fanficion-esque nonsense that I am tickled pink to see piss off a lot of my OG NA Beta friends. One was so excited he actually stopped playing retail for nearly 6 months. Now, of course, he's back on retail and bemoans Horizon anytime anyone remotely references it.
This is me:
I assume Horizon itself would be the best source for what all has been changed, but in a very genuine sense: Everything is different because nobody knows how XI actually works. Things like Nosomi and Eden attempt(ed) to emulate based on the work of dataminers and stat nerds essentially reverse-engineering - with lots of guesses and assumptions - to get a rough approximation. Weapon Skill elements, their stat weights, what their modifiers are at varying TP thresholds - that's all sourced from endgame minmaxers, not Square or the game/server itself.What kind of stuff in Horizon would you say isn't balanced for a classic experience? Some things I know are different is different mobs (additional in horizon i think), stronger level sync exp, no party exp scaling for beastmaster's pet (you would get less exp in retail because the pet counts as a party member?), and I think a handful of abilities/traits had their levels changed. I know recently they did a big update that I think has a lot of "original" changes to the game so I see what you mean on that aspect. This has been my first experience with XI so I'm not really familiar with how it's normally supposed to be
For better or worse, XI and XIV could not possibly be more different than one another. Everything from central design ethos to endgame realities is just so very, wildly incomparable - and, invariably, XI wins in all categories once you're inside the game. In my totally humble opinion, of course.For the longest time I still had a trial code for this just stashed at the back of my desk. Never used it though lol. I think I was already weirded out by an online FF game back forever ago lol.
And 14 didn't make it any better lmao.
I'd honestly lose my shit over a single player FF game letting me micromanage gear swaps for abilitiesFor better or worse, XI and XIV could not possibly be more different than one another. Everything from central design ethos to endgame realities is just so very, wildly incomparable - and, invariably, XI wins in all categories once you're inside the game. In my totally humble opinion, of course.
It's fuckin' bizarre how much XI really does feel like a "Final Fantasy (but) Online," too. I would say that, if XII was actually XI's combat system but offline (and still with Gambits, obviously), it would've genuinely been the GOAT regardless of narrative failings.
Even discounting things like changing gear pieces mid-combat (which sounds weird but just think of it like shifting Mana/Aether/whatever alignment) to accomplish different things per action, stuff like Weapon Skills into Skill Chain into Magic Burst is just very satisfying. The huge importance of buffing and debuffing, all of the status ailments to stay on top of, etc. Love it.