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...just came out. On Game Pass as well if that's your jazz.
The game was advertised as being slower, or at least not as fast paced. That's not really true though. The Doom Slayer is slower, but it's still a faster game than most and certainly nowhere near a Call of Doomty (or Doom 3 if you prefer to go back that far).
The main change is that you are given a fuck-off shield at the start which you always carry. You block stuff (especially green stuff) and throw it at other stuff (glowing hot shields and armour to break them, big enemies to stun them, environmental barriers to destroy them). You can also shield charge from a fair distance which will get you to the enemy almost instantly and frankly negates any of the slower speed. It's not really defensive, but aggressive. It helps too because the levels are much bigger and contain much bigger combat arenas.
It's...interesting. It's too early for me to judge fully but I'm not sure if it's better, but at the very least I respect the attempt at innovation.
The game was advertised as being slower, or at least not as fast paced. That's not really true though. The Doom Slayer is slower, but it's still a faster game than most and certainly nowhere near a Call of Doomty (or Doom 3 if you prefer to go back that far).
The main change is that you are given a fuck-off shield at the start which you always carry. You block stuff (especially green stuff) and throw it at other stuff (glowing hot shields and armour to break them, big enemies to stun them, environmental barriers to destroy them). You can also shield charge from a fair distance which will get you to the enemy almost instantly and frankly negates any of the slower speed. It's not really defensive, but aggressive. It helps too because the levels are much bigger and contain much bigger combat arenas.
It's...interesting. It's too early for me to judge fully but I'm not sure if it's better, but at the very least I respect the attempt at innovation.