The older games really aren't that great. I think they were only rates highly because they came out in the early 2000s when gaming was grimdark and game journalists wanted games to be more than just kiddie games.
Egregious violence and titties, to be perfectly honest.
God of War didn't do anything other games weren't already gameplay-wise - uh, aside from QTEs, which everyone had already decided
before GoW were terrible - and tons of those, obviously such as Devil May Cry and Zelda, were doing them better. If it didn't already exist, and the original GoW came out in like the last decade or so, I don't think the series would have found a
good following.
This might be a good place for me to ask because I always see people discussing storage size on Reddit: is it that big of a deal in most instances?
It is/was an issue for me because speed > volume. Both the PS3 and PS4 immediately got upgraded to SSDs, and because those were 1) expensive and 2) not terribly large (~250 GB), every bit helped. Final Fantasy XIV was always on there, and that alone ate somewhere between a third and one half all by itself.
...Plus this household just owns too many games in general. Easier to have the external and spend a fraction of the time moving files than redownloading or reinstalling, especially with how slow and clunky that crap is at times. Can easily lose an entire night's worth of available gaming time between OS updates and game updates/installs.
I don't trust online digital distribution platforms. That's why all of my games are physical. But also yeah it's time-consuming and takes up bandwidth to always have to redownload stuff. But by all means if those things don't bother you then it's probably fine.
Nor should you. I can't speak much to the situation on PSP/PSV or PS3/PS4, but we own multiple games and
plenty of DLC that are corrupted on Microsoft's servers.
For X360: Circa 2018~2019 Earthworm Jim HD, Pirates vs Ninjas Dodgeball and World Gone Sour can't be redownloaded. If you lose the file/HDD/license continuity breaks, you're SOL. Earthworm Jim HD can humorously be downloaded via the Xbone since it's backwards compatible; no dice on the others. DLC-wise, "Outlaws To the End Co-Op Mission Pack" for Red Dead Redemption was FUBAR'd. Lots of the Ace Combat 6 ships/schematics. The Tales from the Borderlands Season Pass wouldn't re-authenticate.
And this was years ago, so probably more now.
Of course you have to pay for it. Consoles are already expensive, and one easy way to make them cheaper is to have options with less storage, because the hardware is cheaper.
Choosing to use proprietary memory is fucking awful, though. Especially when paired with bleeding edge stuff that, if I'm being honest, kind of just glosses over publishers getting pushy/developers getting lazy with optimization leading to longer-than-necessary load times.
It killed the Vita outright, needing to pay a small fortune for storage. It's going to severely cripple the Xbox Series (more than the S, somehow lol) as cheaper tech leads to better options on the PS5, too. $280 for 2 TB is goddamn outrageous.