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Multi Creative ways you've used a game's systems to make it easier

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I'm not talking about glitches like FF6 with vanish & doom, or even the extra lives in SMB trick, but something that can be done that was probably not an intended consequence.

I have been playing Magic Knight Rayearth and I needed to leave a dungeon and I couldnt find my way out from there and I dont have the escape item. Got tired of looking and then it occurred to me when I die I go back to the start of a dungeon with no consequences. Let a bad guy kill me and poof was back at the start!

I know I've done it other games but cant think of any, I know Morrowind is quite breakable within its rules

So what about you all?
 

Fool's Requiem

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I'm not clever enough to find things and use them to my advantage.

I know I took vehicles in Halo CE further than they were intended. As well as used the little trick where you steal a Banshee earlier than you're supposed to.

Also, you can trivialize the final boss battle in Return to Castle Wolfenstein on the hardest difficulty. You play the game on easy so that you're maxed on everything. Then change the difficulty to the hardest difficulty and steamroll the boss using classic circle strafing tactics while spamming the strongest weapons at him.
 

Smacktard

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I have been playing Magic Knight Rayearth and I needed to leave a dungeon and I couldnt find my way out from there and I dont have the escape item. Got tired of looking and then it occurred to me when I die I go back to the start of a dungeon with no consequences. Let a bad guy kill me and poof was back at the start
I did the same thing with AC4 recently. The underwater diving sections are quite dull and slow, and when you collect everything in an area, I found it faster to die and restart right at the beginning so you can leave than to swim all the way back. It saves your progress after every collectable and there's no punishment for dying.
 

Kat

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I've used dying a lot, too. Sometimes in games there's a hunger meter and you die when it empties, like Minecraft. Generally dying refills your hunger meter though, so if I'm having trouble finding food, I just hang around a spawn point right before I starve. Tada, full belly. Even if you drop your stuff, you can just pick it right back up.

For games with collectibles, dying can mean being able to redo a section to grab something without having to redo the whole level. Like if I notice I missed something during a one-way section such as a long slide I'll just immediately kill myself so I can redo that section, because 90% of the time there will be an automatic checkpoint otherwise. I assume most people do that though.

In House Flipper, I'll grab a window from the store and preview it to be able to see through walls. Then I can just cancel buying the window so I can look through the walls before putting holes in them. I also use it for silly things like "will this put a TV on the same wall as someone's headboard?" Can't have that!
 
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