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I don't think there's a control system more frustrating than Resident Evil's tank controls. Ignoring the slow turning, which is super frustrating it's own right when you get immediately surrounded by zombies like the beginning of RE2, Resident Evil's lack of directional controls is suuuuuuper frustrating. I find it super odd that it doesn't work like many other games with no camera controls/strafing controls, where when you press in a certain direction, that is where your character moves. Best example is the Crash Bandicoot series. Crash has stationary cameras, but the game's controls are set so that if you press left, Crash moves left. In the RE series, when you press up, your character moves forward in the direction they're pointing. So, if Jill is pointing at the camera, and you press up, she walks towards the camera. It makes a lot of sense for games where the camera is always behind the character (like Syphon Filter or Tomb Raider), but for stationary cameras, it is super frustrating. It sucks, because I would like to get to play the original RE games and get to experience some of the silly stuff (like the Jill sandwich line) in person, but the controls are totally unwieldy. Parasite Eve 2 is like that as well. I'm assuming Dino Crisis is the same because when I tried it forever ago, I had the same issues with it I did with RE back in the day.
More confusing, Capcom did end changing the controls for games with stationary cameras. Devil May Cry and Haunting Ground both use directional controls instead of tank controls. I'll be able to actually play those games. The Gamecube RE remake and RE Zero also stick with the crummy tank controls. It's pretty sad that Capcom didn't change the controls when they added Analog usage for the Directors Cut of RE and then for RE2 and RE3. I don't know if they did it because there was concern that people would complain about the updated controls being different or what, but it makes their games impossible to play.
More confusing, Capcom did end changing the controls for games with stationary cameras. Devil May Cry and Haunting Ground both use directional controls instead of tank controls. I'll be able to actually play those games. The Gamecube RE remake and RE Zero also stick with the crummy tank controls. It's pretty sad that Capcom didn't change the controls when they added Analog usage for the Directors Cut of RE and then for RE2 and RE3. I don't know if they did it because there was concern that people would complain about the updated controls being different or what, but it makes their games impossible to play.