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Multi Armored Core VI: Fires of Rubicon

Raine

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Or: Raine gets blindsided, battered and bullied by From Software's new pedigree.

Tutorial mission was rough, y'all! Got bodied over and over again for 45 minutes... by the mini-boss of the tutorial!? Ain't gotten my ass spanked that hard since Shin Megami Tensei III: Nocturne. 😭

Got a couple Sorties under my belt now, difficulty dropped off a cliff so getting bearings (and learning how to play again) is much easier. Have just made my first few parts purchases and field tested them - game feels great! There's, like, a tad bit too much "realism" in the movement, and the camera has a hard time keeping up while I'm going to town on all of the shoulder buttons and both sticks simultaneously. ...So basically, it's Armored Core! Woo!

Has anyone else played yet? Going to?

ac6.jpg
 

TD

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I really want to try this game but I can't justify spending the money plus I'm broke.

I'll probably wait for it to come to Plus in like 3 years.

I've heard it's really challenging though.
 

Raine

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That tutorial was way harder than it had any right to be, and I don't lack for experience with the series even if I haven't played one since doubling back and 100%ing AC4. :chuckle

Still in Chapter 1, just dropped the "Strider," and it's still not ramped back up yet. Blitzing through MTs and ACs like butter with the mostly still vanilla/starting Core. I'm fully expecting the gauntlet to get thrown faster than usual now though.

I thought they had done away with Sortie Rankings, which would've been weird (although, would make the 100%/Platinum infinitely easier), but it looks like it's just decoupled from the story - you have to go back through Replay Mission, and then it'll have the scoring option. Not really a fan of that; a lot of missions are always easy to S-Rank, and having to double back through literally everything (on top of doing 2 playthroughs) is kind of annoying.

But oh well. Back to the pewpew after standard weekend chores.
 
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Raine

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I've never looked at this series, and although I like the Souls series, it being a From Software game is probably going to keep me away.
Having not actually gotten around to playing a Soulsborne yet, I unfortunately couldn't say if those games carry that patented From jank or not. But it's all over every AC game. In a good way, mind.

I think AC is a bit of a hard upfront sale because it really is, has always been, the pinnacle of RPG-lite. Long before the other AC (AssCreed) helped spearhead the push for that being done everywhere poorly. Like you can absolutely just play them as third-person shooters and be just fine. But there are stats everywhere, they super matter and can change damn near everything about how the game feels and plays - you can build a literal, slow-moving tank and bulldoze missions, you can sacrifice armor and basically remain airborne 100% of the time - and the depth and breadth is quite incredible. No "leveling up" or anything like that either, just skill.

I haven't looked super hard, but I don't really know anything else that works quite like AC does. Randomly picked up a used copy of AC3 for the PS2, back in like 2002 or 2003 or something. Immediately took to it and have followed the series pretty religiously since.
 

Raine

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"Operation Wallclimber" might seal it - every proper boss, ostensibly marked by an Achievement/Trophy, is going to be a pain in the ass. If I had dropped the laser/beam saber from the left arm, as I normally would have by now in favor of two guns, this boss wasn't going to go down. Rifle and standard missiles weren't doing anything with how agile that fortress was. And that was the exact problem with the heavy copter in the tutorial, with the notable differences being the tutorial boss never stopped attacking and the wallclimber had a super obvious weakpoint (that you just couldn't hit).

It's not the first time in the series this has happened, but: Melee/non-artillery warfare is the trick two bosses running. Granted they've both also been heavily armored, but, unless something changes...

Still, 1/2 on attempts for wallclimber as opposed to 1/10 or so on the copter.

ac6-2.jpg
 

Raine

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*sigh*

If I wanted to play Soulsborne, I would've done that already. This isn't remotely fun, and I give up for now. I'll slog through this nonsense some other time this week.

There are at least 5 Chapters in the game; this is the final boss for Chapter 1. I've literally trounced every story single mission, tutorial/training mission and Arena fight, it's just these fucking bosses that are completely overtuned and obnoxious. Tried this fucker for an hour, below are my best run and an example of what happens if you fuck up a single time. Well, no, you don't even have to "fuck up" because just being on the ground will incur varying amounts of splash damage.

Muted the TV goddamn after a few attempts, too. Can't stand the dialogue being repeated every couple of seconds/minutes. :chuckle




 
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Raine

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I'm both stubborn and stupid, so the deed has been done. Took another 2 hours today, including experimenting with whatever parts I had on hand, but I got through. It's like... clearly I was good enough to do it, it's just farming for the right set of RNG on the missiles (especially the insanely fast single projectile that does big damage and stuns) and I don't actually feel like I improved at the fight or accomplished anything at all. I still got randomly dome wrecked by the barrages in the attempts immediately preceding this. :shrug

Ostensibly this will be the hardest boss just because there's so little in the way of parts available and the game, I can't stress enough, doesn't teach you a goddamn thing that's relevant here. Like for Balteus here, after you die like 3~5 times the tooltip that comes up is literally "Make sure everything is reloaded and off of cooldown when the enemy's shield drops." Like, gee, yeah, I totally didn't figure that out immediately because you can't damage the fucker unless the shield is down. :rolleyes:

I should probably just do the damned Soulsborne series after finishing this. I have to see how good/bad the inevitable AC6-2 is before I form a final judgment on whether I stick with the series after this. It's not that I don't think I'll like Soulsborne, it's just... this is Armored Core, and I wanted to play Armored Core goddamnit. :chuckle








Four Arena matches opened up after killing Balteus/entering Chapter 2. Reverted to the weapons I was using before, went 1/1 on both Nosaac and Little Ziyi. Completely decimated them. Went 1/3 on both V.VI Maeterlinck and V.VII Swinburne; the latter I largely got unlucky with some bad sword swings and excessive punish. Swinburne is only remotely difficult because I'm using horizontal rockets instead of veritical, and he uses an energy shield. Maeterlinck is just extraordinarily fast and uses obnoxious chip damage weapons. If I hadn't been as aggressive with trying to sword her, it would've been a fairly easy 1/1.

So... yeah. Not really anything to add or change from previous opinions; the story bosses are just intentionally overtuned because that's what Soulsborne's reputation is built on. Shit sucks.





Next story mission has a boss, the Cleaner. 1/2, lost only because I ran out of ammo. Whoops! :chuckle

Thing's just a stupidly slow behemoth with tons and tons of armor and HP, nothing particularly noteworthy or truly dangerous about it. Provided it doesn't catch you with its arms, anyway.





*deep fucking sigh*

Immediately have to take back that statement. Chapter 2 is apparently composed of only 3 Sorties and the 4 Arena fights; there's basically no additional parts available (I found a heavy/tank head in a box mid-mission). So still this paltry amount of options, enter Chapter 2 boss - Sea Spider. Definitely not as hard as Balteus at first blush, but...



...I literally ran out of ammo. On everything that has ammo. Before it hit 25%-ish and phase changed. And even before that phase change avoiding the super damaging stomp and and ridiculous laser attack wasn't easy.

Fuck all the way off, From. :cautious:
 
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Op19

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My GOTY that isn't Zelda. I love the challenge, I love having to revisit my mech every so often. It gives me a feeling closer to Monster Hunter than a typical Souls games where I coast through on my startign equipment for most of the game or one weapon is so OP they make the other options less attractive.
 

Raine

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one weapon is so OP they make the other options less attractive.
The thing is, post-Balteus and running out of ammo on Sea Spider, I've realized this is the exact problem that I'm having.

There is a hierarchy of weapons - that I don't know, because I haven't thrown in the towel and started looking at the internet just yet - because every boss is essentially constantly masked by ludicrous shielding (physical or otherwise) and the Stagger-like mechanic exists and must be properly utilized/exploited.

Ergo, optimal approach to enjoying life: Use whatever thing chews through the shield/Staggers quickest, unleash whatever spike damage weaponry (because Stagger window is so short) is available. So probably the former would be left+right hands, latter would probably be left+right shoulder units. This would also, probably, tend to favor heavily towards Tetrapod and Tank builds - neither of which I'm using nor particularly inclined to start with. :chuckle

It's why the sword has felt essential so far, to me: It does both things very, very well. Which is probably part of the reason the AC Shop doesn't currently offer me a sword for the right hand yet.


Beyond that, it also occurred to me - if these are essentially Soulsborne bosses, the chip and splash damage that's irritating me is because AC doesn't have i-frames, parries or infinite resources. Quick Boost (dodging) uses the same energy supply as staying airborne, as usual, except it super matters now because bosses have enormous(ly damaging) AoE attacks. If your build doesn't always have good airborne and Quick Boost capabilities - so, continuing off of the above, not Tanks and heavily favoring Tetrapods - you're basically a sitting duck.

The Impulse Armor or whatever also did basically fuck all against those missile barrages from Balteus, so... that's probably a noob trap. 👀
 

Op19

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The thing is, post-Balteus and running out of ammo on Sea Spider, I've realized this is the exact problem that I'm having.

There is a hierarchy of weapons - that I don't know, because I haven't thrown in the towel and started looking at the internet just yet - because every boss is essentially constantly masked by ludicrous shielding (physical or otherwise) and the Stagger-like mechanic exists and must be properly utilized/exploited.

Ergo, optimal approach to enjoying life: Use whatever thing chews through the shield/Staggers quickest, unleash whatever spike damage weaponry (because Stagger window is so short) is available. So probably the former would be left+right hands, latter would probably be left+right shoulder units. This would also, probably, tend to favor heavily towards Tetrapod and Tank builds - neither of which I'm using nor particularly inclined to start with. :chuckle

It's why the sword has felt essential so far, to me: It does both things very, very well. Which is probably part of the reason the AC Shop doesn't currently offer me a sword for the right hand yet.


Beyond that, it also occurred to me - if these are essentially Soulsborne bosses, the chip and splash damage that's irritating me is because AC doesn't have i-frames, parries or infinite resources. Quick Boost (dodging) uses the same energy supply as staying airborne, as usual, except it super matters now because bosses have enormous(ly damaging) AoE attacks. If your build doesn't always have good airborne and Quick Boost capabilities - so, continuing off of the above, not Tanks and heavily favoring Tetrapods - you're basically a sitting duck.

The Impulse Armor or whatever also did basically fuck all against those missile barrages from Balteus, so... that's probably a noob trap. 👀
Honestly, there is definitely an OP build for this game you could use to coast through most encounters. If you wanna know its dual gatling guns, dual songbirds for shoulders and tank-style legs. When I get tired of some bosses this is what I default to.
 

Raine

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Honestly, there is definitely an OP build for this game you could use to coast through most encounters. If you wanna know its dual gatling guns, dual songbirds for shoulders and tank-style legs. When I get tired of some bosses this is what I default to.
Yeah, I threw in the towel after running out of ammo against Sea Spider two or three times. Just looked up a build - bipedal heavy armor with laser weaponry - and went 1/2 on it. Was a fairly close call with ~5k AP and no repair kits remaining even then. Honestly haven't fired the game back up yet after doing that, so just under a week.

I just... don't care anymore, which sucks because I was really looking forward to the game. I imagine now that the latest GWF Wolf game has concluded I'll do some Replay Missions to purchase most/all of the currently available parts in the AC Shop, copy ~3 builds from the internet, and just brute force it where and when possible.

If I have some fun in the process, sweet. If not, then oh well I suppose. :shrug


Found it funny that you don't even get access to multiplayer until you've managed to kill both Balteus and Sea Spider. So all you've got are a handful of too easy missions, a handful of too easy Arena fights, some tutorial quests and 2 ridiculously overtuned bosses to beat your head against. I saw an article that mentioned the entire AC series has sold 3~4 million copies, so... the overwhelming majority of AC6 players just got a real bad introduction to this series. :ugh
 

Raine

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After like a week and a half or two week break (which is really to say that I was just busy with work and doing chores in FF14 lol), I came back. Spent like an hour grinding out one of the beginning missions over and over again, then bought parts for a couple of builds I had found online. ...Of them, I ultimately ended up using just one. And then slowly gravitating towards something I saw, but couldn't replicate with available parts, in a different suggested builds thread/video.

For Sea Spider through the first instance of fighting an "HC" (and both LC and HC units are just fucking awful, btw), I used the "Meefcake" design:

Vvc-760PR x2 (laser rifle)
Vvc-70VPM x2 (vertical laser missiles)
HD-011 MELANDER head
DF-BD-08 TIAN-QIANG core
DF-AR-08 TIAN-QIANG arms
DF-LG-08 TIAN-QIANG legs
ALULA/21E booster
FCS-G2/P05 FCS
DF-GN-06 MING-TANG generator
Expansion - Assault Armor

Basically, continues to make the normal game super easy... and also allows some nice shedding of the goddamn Stagger meter, and damage even when that's not dropping. The weapons in this game are just, honestly, super fucking awful; there's little rhyme or reason for thinking to choose a certain type, but those types make or break the game. The bosses and minibosses are, at best, a battle of attrition - and you're always going to lose if you aren't able to quickly apply and maintain pressure, stagger them, and annihilate them before they gank you.

The HC mission, which doesn't have checkpoints, was too much for this build. So I took it, and tried to create an approximation of what I now understand to be the defacto "Easy Mode" build. Which looked something like this:

SG-027 ZIMMERMAN x2 (shotgun)
SONGBIRDS x2 (grenade cannon)
VP-44S head
DF-DB-08 TIAN-QIANG core
NACHTREIHER/46E arms
EL-TL-11 FORTALEZA legs (the "wheelchair")
- booster
FCS-G2/P05 FCS
DF-GN-06 MING-TANG generator
Expansion - Assault Armor

...And, uh, growing pains aside? This thing is hysterical. It's still super easy to lose, but you have a fighting chance against just about everything and can actually just focus on improving at the movement and, y'know, maybe trying to enjoy the game. Against the bosses, anyway; it absolutely shits on the Arena fights, and normal enemies basically die in one hit to either the shotgun (even at medium-long range) or the grenade cannons. While I used this throughout the remainder of the first playthrough, swapping in some pieces as they become available to "complete" the build, the Ice Worm stopped me dead and irritated the fuck out of me. It's too big, too fast, and simply touching it takes half your health off. Being on the ground basically guarantees being hit from behind enough times to kill you. So I pulled out one of the builds I hadn't fucked with, a Tetrapod, and got through that after a couple of attempts. That one is:

SG-027 ZIMMERMAN x2 (shotgun)
VE-60SNA (stun needle launcher)
SONGBIRDS x1 (grenade cannon)
HD-011 MELANDER head
VP-40S core
NACHTREIHER/46E arms
VP-424 legs
ALULA/21E booster
FCS-G2/P10SLT FCS
VP-20D generator
Expansion - Assault Armor

And then, the build I basically went for was:

SG-027 ZIMMERMAN x2 (shotgun) | DF-GA-08 HU-BEN x2 (gatling gun)
SONGBIRDS x2 (grenade cannon) | VE-60SNA x2 (stun needle launcher)
VP-44D head
07-061 MIND ALPHA core
NACHTREIHER/46E arms
EL-TL-11 FORTALEZA legs (the "wheelchair")
- booster
FCS-G2/P05 FCS
DF-GN-08 SAN-TAI generator
Expansion - Assault Armor

I only swapped to the gatling gun + stun needle launcher twice, against the Ibis Series CEL-240 (where I also learned the importance of maxing out camera sensitivity and using RS/R3 to lock-on) and the final boss of the "Fires of Raven" ending path.


Ultimately, my opinion hasn't changed at all. I honestly hate that this is called Armored Core, because it's not. The amount of "Fuck You" moments, which ended up not even being just bosses (but mostly those), just... isn't fun. Having to grind for money to experiment isn't fun; using guides to figure out how the game is trying to force you to play without teaching you isn't fun. All of those shields seem to be worthless; they sure didn't do anything in my Balteus tinkering. I see absolutely no reason why anything besides Assault Armor exists. I hate that the game is so reliant on Repair Kits and checkpoints to make the missions remotely feasible until you "get it," assuming you ever truly do.

...The worst part? Finishing the game immediately rolls it back to New Game+ Chapter 1, which has new exclusive missions (and the true end is locked behind New Game++, apparently) and - allegedly, I won't see for myself until tomorrow - everything is "harder." Which I assume means it's even more of an HP sponge and they hit harder. So, in the end, there wasn't even a point to the first playthrough being such a bag of dicks: They're going to make you git gud regardless. There's just no actual scaling of difficulty, it's just "Fuck You, Come Again" from literally the word go with the tutorial mission's boss.

Alsoalso, added bonus: At some point in the game you lose your AC and end up piloting a "junk" robot. This is the most AC-like mission in the entire game. There's a tank enemy that you're supposed to just bypass... I fought it, wrongly thinking it might have a Combat Log. But, here's the thing: I won. Through skill alone I took the fucking thing out because it fights and behaves like an actual AC enemy, not a Soulsborne boss that's breaking the sound barrier, overwhelming you with homing projectiles, etc., and I actually had fun doing it. That's all I wanted from this fucking game, FromSoft. You goddamn bastards.
 
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.The worst part? Finishing the game immediately rolls it back to New Game+ Chapter 1, which has new exclusive missions (and the true end is locked behind New Game++, apparently) and - allegedly, I won't see for myself until tomorrow - everything is "harder."
I  love when games mix shit up in NG+.

Not enough games do that.

That said, the NG+ spikes by Fromsoft used to be straight up barbaric with a flat 50% boost to things like enemy damage and health.

In their more recent games they add scaling relevant to where in the game which is what I assumre they'll do in AC.
 

Raine

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I  love when games mix shit up in NG+.

Not enough games do that.
Oh yeah, don't get me wrong - I love things like this too. I just... this game is so frustrating. 😂

The comments I had read were either missing context or wrong, though. Blitzed through the entirety of NG+ Ch1 last night, the normal missions haven't changed in any way. One of the missions has a new dialogue option, that then turns it into an "Alt Mission" - and the two enemies you fight after accepting are very dangerous. Took 3 attempts and a change of tactic to bring them down, kind of hard to say where it's at difficulty-wise relative the later parts of Ch5 and Ch6.

Doing that Alt Mission swapped out a different Ch1 mission a little more in, and... MORE FRUSTRATION.

This NG+ mission is an escort mission with no checkpoints. This is... this is... THIS IS AN ACTUAL ARMORED CORE MISSION?! Complete with surprise AC encounter at the end, which fights "normally" and isn't some Soulsborne boss. The only thing really standing out is the Repair Kits, which I mean you technically don't have to use if you want the full and proper Armored Core experience.

But, fuck. Between the aforementioned Junk Robot mission and this escort mission, clearly some members of the team still know what the series is and how to make it. So why all this other nonsense?! So frustrating.


Side-rant: Clearing Ch1 means I fought Balteus again. Whooped his candy ass in 30 seconds flat, barely got touched. And... I feel nothing. Besides using lock-on more (which makes the Boost Kick actually usable), and being slightly more comfortable with the crab controls, nothing has really changed on my end. I'm still just as good (or bad, pending perspective) as I was 2 weeks ago, Balteus hasn't been buffed or nerfed. The only thing that changed was the weapons and how they interact with the Stagger mechanic. Laaame.

Start of Ch2 unlocks a new "half" of the Arena, too, the Alpha series. The first 3 fights were... quite possibly easier than the normal beginning 3 Arena enemies. Not understanding what they're doing here. Though I will say that one of these Alpha Arena mechs - and note, since I haven't mentioned this before, that you get the enemy AC blueprint upon killing them - is essentially identical to the "Meefcake" build I found online. If doing the Arena had given good builds in the first playthrough, uh, maybe that would've been a good idea FromSoft? 👀
 
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You know.. this just sounds frustrsting.

It feels like you should try an actual Souls game, or have you?

I'd be curious what happens.
 

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You know.. this just sounds frustrsting.
Exaaactly. I'm getting the distinct impression there was meddling, here. After I finish I intend to venture out into the wide, scary world of the internet and see what other people think about all this besides the builds. 'Cause, ostensibly, you've got two groups - Armored Core fans and Soulsborne fans - and I'm not really sure either of them would be having a good time.

Like the AC fans aren't getting the varied mission types and tactical gameplay. And the Souls fans don't have levels, iframes, parries, "true" dodging...

I'm confused. ...And frustrated! 😂

It feels like you should try an actual Souls game, or have you?
To date, I have only ever done the tutorial for Demon's Souls. After finishing up AC6 I have a couple of X360 games to knock out with the quickness, but then... yeah I'm probably just going to do the Souls-a-thon. Bust out the PS Triple and everything. I need perspective! And to git gud.

I'd be curious what happens.
MISERY 😭

Because I shan't be using guides until I'm pinned and I assume all of the online stuff is dead and buried. It certainly is for OG Demon's Souls and that's where I'd start.
 
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Like the AC fans aren't getting the varied mission types and tactical gameplay. And the Souls fans don't have levels, iframes, parries, "true" dodging...

I'm confused. ...And frustrated! 😂
NONE OF THOSE SOULS MECHANICS!?
Yeah that would be hell for me.
Complete and utter hell.
To date, I have only ever done the tutorial for Demon's Souls. After finishing up AC6 I have a couple of X360 games to knock out with the quickness, but then... yeah I'm probably just going to do the Souls-a-thon. Bust out the PS Triple and everything. I need perspective! And to git gud.
A Souls-a-thon! omg I can't wait to hear about this. I'm incredibly passionate about those games.
MISERY 😭

Because I shan't be using guides until I'm pinned and I assume all of the online stuff is dead and buried. It certainly is for OG Demon's Souls and that's where I'd start.
I may be biased because I have 1000s of hours in them, but I think the difficult of Souls is overblown a bit and you'll probably be fine.

Playing blind is 100% the way to go. If I could somehow play them all completely blind again I would be in heaven. Blind Souls playthroughs are unlike anything else I've encountered.

OG Demons Souls the servers are shut down for all regions, but I believe all others have them up. It's actually still my favourite game in the series with the most unique approach to boss fights. I won't say too much cause I don't want to spoil.

For Dark Souls 1, play the remastered otherwise it'll be fps hell, especially in one spot. Same with 2 and SotFS.

If you do have any general questions and want to be as spoiler free as possible - I'm always happy to help. I know these games too well at this point.
 

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NONE OF THOSE SOULS MECHANICS!?
Yeah that would be hell for me.
Complete and utter hell.
Yup! The lack of iframes is probably the biggest thing, because there's just so much in the way of splash damage and homing projectiles. Bosses don't telegraph well either, so functionally you're in a constant state of being battered and chipped away at. There isn't really much of anything in the way of Line of Sight consideration, you can't out-range bosses because they're so agile (and several clearly read button inputs and initiate a Quick Boost dodge the moment you fire at them - "LC" units in particular), and it generally just devolves into a DPS race.

I may be biased because I have 1000s of hours in them, but I think the difficult of Souls is overblown a bit and you'll probably be fine.
That's been my assumption for like a decade, yeah. Lots of trial and error, I'm sure, but once you know what that particular enemy is doing you probably have a range of viable options.

Basically how AC was before, too. Missions were always fairly short, so you'd take your lumps from time to time and make minor adjustments (typically to weapon loadout) and try the mission again. The "true" difficulty came after you were done finishing the story, unlocking all of the missions and parts - mixing and matching components to achieve S-Rank grades on all of the missions. Which is also where most of the fun ended up being.

...For the first installments (AC2, AC3) anyway. The kinda-sorta "expansions" (Silent Line, Last Raven, Ninebreaker) didn't pull punches since they assumed out of the gate you had parts/builds already.
 
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Yup! The lack of iframes is probably the biggest thing, because there's just so much in the way of splash damage and homing projectiles. Bosses don't telegraph well either, so functionally you're in a constant state of being battered and chipped away at. There isn't really much of anything in the way of Line of Sight consideration, you can't out-range bosses because they're so agile (and several clearly read button inputs and initiate a Quick Boost dodge the moment you fire at them - "LC" units in particular), and it generally just devolves into a DPS race.
...that sounds like hell and I don't think I'd enjoy that. As big of a fan as I am of Souls, it's not because of the difficulty. They're difficult yes but I find them amazing games.
That's been my assumption for like a decade, yeah. Lots of trial and error, I'm sure, but once you know what that particular enemy is doing you probably have a range of viable options.
Yeah a lot of people try to brute force their way through and hack n slash. You won't get far that way. There is trial and error, but as long as you're patient and can pivot strategy you'll be fine.
OMG please play Elden Ring

I will start a new game just to be summoned by GW people
I would 100% pop in ER again to co op with people.

Open world co op sucks in it because of traversal but the dungeons are amazing.
 

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So between Thursday night and last night, I went from the start of Ch2 through to the end of the NG+ playthrough. Which isn't to say that it was smooth sailing, especially with the new Alt Missions and NG+ exclusives, but... yeah. It really, really is all about overwhelming firepower. I wonder, if I wasn't so annoyed with Sea Spider showing up 3 missions after Balteus with no additional parts being made available, how many knocks upside the head it would've taken me to start playing around with the Impact stat. I generally favor bazookas and missiles for first playthroughs anyway, and they have pretty decent Impact ratings, but... oh well!

Anyway, NG+.

First, the Arena - only 9 extra opponents there, surprisingly. I would've initially assumed that this second half of the Arena would be, like, the "real" versions of the 29 opponents - but it's not. There's Alpha, Beta and Gamma versions of the same robot, and 2 also-rans for each. Went 1/1 on all 9 of them, some were taken out in as little as 20 seconds. The possibility for them to be dangerous is there, but by the time you reach them - even if you're not using a stolen build like I am 😂 - you definitely have a loadout and skill set that trivializes them.

There are 3 slots remaining; those will definitely unlock in NG++. But it's noteworthy that killing these 9 reward utterly ridiculous amounts of OS Chips (basically Skill Points to put into things like Energy Weapon Damage +15% or Damage Taken -15%), and once you've killed all 29 original fights + these 9 Analysis fights, you have all of the OS Chips necessary to max out every category.

Second, the original missions - pretty sure that, indeed, none of them changed at all difficulty-wise. Some missions get straight-up replaced, some have dialogue options that change who you fight, some are simply listed as "Alt Mission" out of the gate. There are also "Decision" missions, which were there in the first playthrough, and... god damn did I luck out. I didn't fight the Cataphract, the Redguns or (Ch5 spoiler) betray Carla and Walter - if I did, any of those, without all of the OS Tuning (and to say nothing, again, of the "overpowered" build), would've been a nightmare. Ch5Spoiler and "Liberator of Rubicon" penultimate and ending bosses were fucking wild, and I think all 3 boss encounters surpass Ibis Series CEL-240 in difficulty... which is saying something.

But, I don't have context for whether your second ending's missions get buffed up or not. Probably just safer to say that Fires of Raven -> Liberator of Rubicon (NG+) -> True Ending (NG++) is the best course of action. I think I was just correct with my initial assumption that the higher mission rewards on those Decision missions indicated how difficult they were, and that choosing the one that pays less was the best course of action. :chuckle

Finally, all those new quirks that are exclusive to NG+. There weren't any more "clearly Armored Core" missions like the ship escort or Junk Robot, so still basically sitting at just two fully realized legacy-style sorties unfortunately. Can't really see NG++ adding much of anything on this front, but we'll see. The battles added in were, thankfully, not Soulsborne in nature either - just more ACs (and, more importantly, groups of ACs) that fight normally. The biggest ones are definitely squaring off against two major story NPCs in an Alt Mission, and another in a replacement mission that starts with you fighting two of the highest ranking combatants from the Arena and then a special, and incredibly dangerous, third AC shows up partway through.


At the moment, I would say: I don't have any feeling of pride and accomplishment. I cheated not only the game, but myself. I did not git gud.

...But there's some measure of fun and entertainment in using this zoomzoom shot-zooka monstrosity to be on a more even playing field with the incredibly inconsistent difficulty. Even when I'm failing a mission/fight 3~5 times now, I don't quite feel like the game is cheating me or otherwise being impossible and unfair. I just need to be mindful of a certain attack, or maintain a certain distance, take one specific target out before the other(s), or be a little more precise in aiming.

But that, again, really is just because I'm using the weapons everyone has discovered offer the best Stagger-shredding capability. There's simply no reason for 90% or more of the weapons in this game to exist, especially all these things with like 3 Impact and 60 Attack Power. The Zimmerman shotgun, for reference, has 840 Impact and 900 Attack Power and unlocks after you kill the Sea Spider and move into Chapter 3.


 
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I finished this game a couple weeks ago but it's easily my game of the year. I've played a little bit of Baldur's Gate, and beaten Zelda and Lies of P, and Armored Core kind of cleared all of them for me.

Baldur's Gate is fun but I haven't really been able to get into it. I'm a huge Zelda fanboy but I found TotK a little disappointing and the only other game I think is good enough, Lies of P, just wasn't nearly as compelling as ACVI. I was on the edge of my seat for the whole game and I completed NG++ for all the endings without getting burnt out. Controls are amazing, plot is amazing, voice acting is amazing, and the bosses are all amazing. The period of the game between your first attempt with Balteus and when you actually beat him was seriously the best gaming I've played in so long, I could was learning and getting closer each time and the first kill really feels like you accomplished something.

ACVI is the best game I've played in years.
 

Raine

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Finished the third playthrough several days ago, cleared the Arena, went back through and picked up all of the Combat Logs and hidden parts chests I managed to miss. Now officially have everything in the game done, except for ~40 missions remaining to achieve S-Rank on. Some of these are very much not a good time, but - with a single exception so far - it seems like the boss missions are very lenient on the amount of damage you can take while still earning the S-Rank. It's generally more "clear the entire mission without dying and using a checkpoint" than it is do that plus earn a good completion time and take minimal damage.

Ammunition costs and secondary objectives also don't seem to factor in whatsoever - beyond the more obvious "don't let either sub-missile get blown up" in missions with multiple things that need defending - so that makes it a little more bearable, too.


The period of the game between your first attempt with Balteus and when you actually beat him was seriously the best gaming I've played in so long, I could was learning and getting closer each time and the first kill really feels like you accomplished something.
I'm genuinely glad some people are enjoying the game, at least. The only thing worse than AC becoming something else, is if nobody even enjoyed what it became. :chuckle

I have such a... strange, we'll call it, relationship with accomplishment in games. Generally speaking I don't improve from the start through the end of a game; I have a naturally high-ish skillset, but it remains plateaued no matter how much I try to improve. So if something is too challenging/difficult, it invariably has to be done through exploiting weaknesses in game design/balance - through cheesing. Functionally then everything is generally too easy or too hard, and with the latter I never find myself feeling the catharsis you're "supposed" to.

Like I beat Balteus myself, before nerfs/buffs, using my own modifications to the starting AC. But it just felt more like luck than something I'd earned in any way. 🤔

This is what Balteus looks like now, wherein 1) those obscene missile barrages don't track anywhere near as well and 2) even if you somehow manage to eat the entire barrage, it won't do 75-100% of your AP in a single go. Apparently his flamethrower/sword combos in the latter half were also slowed down a lot, and of course the weapons available at that point in the game were also buffed to increase attack power and impact.
 

Elusive

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I never played Ac prior to this one. But being a souls fan I had to partake. And man the rage is real but so is the reward. I'm not far but it's definitely a solid game. I just wish it was storyline based verses scenario. Or even more elaborate pvp style.
 

Raine

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Haven't really had a chance to play for around another two week period, and in that time they've gone and nerfed the Zimmerman shotgun, the SNA Stun Needle and the Songbirds Grenade Cannon. So, like, all of the go-to weapons that make it easier to stagger bosses and not get bodied. Alongside a litany of other changes, of course. Thankfully I got S-Ranks on most of the boss missions and more annoying ones, like the ship escort, before that happened but there are quite a few left and I'm not looking forward to it. Especially not the NG+ alt mission that has you fight Middle Flatwell and V.IV Rusty simultaneously, since I failed to S-Rank that like 5 times in a row the last night I played and it's still sitting there with an A. Yay.


I never played Ac prior to this one.
Fairly predictably, that's the case for most players! :chuckle

All Mind: “According to our research, AC6 accounts for nearly 55% of estimated [series lifetime] sales [in Japan].”
 

Elusive

Introverted and Unstable
GW Elder
Messages
108
Haven't really had a chance to play for around another two week period, and in that time they've gone and nerfed the Zimmerman shotgun, the SNA Stun Needle and the Songbirds Grenade Cannon. So, like, all of the go-to weapons that make it easier to stagger bosses and not get bodied. Alongside a litany of other changes, of course. Thankfully I got S-Ranks on most of the boss missions and more annoying ones, like the ship escort, before that happened but there are quite a few left and I'm not looking forward to it. Especially not the NG+ alt mission that has you fight Middle Flatwell and V.IV Rusty simultaneously, since I failed to S-Rank that like 5 times in a row the last night I played and it's still sitting there with an A. Yay.



Fairly predictably, that's the case for most players! :chuckle

All Mind: “According to our research, AC6 accounts for nearly 55% of estimated [series lifetime] sales [in Japan].”

From myself and in such a neutral position. I am okay with what the game is,. But it definitely needed some extra love I the storyline and extra features department
 
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