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I don't know if this is the right section to post this in. If not, the admins will relocate it. I need advice from anyone who can give it. Does anyone know of a good game forum besides here on GW where I can post my YouTube videos to gain an organic audience that will engage with my content? I know nobody on here at GW is interacting with it because analytics are down in the dumps with watch time. The biggest factor that the YouTube algorithm focuses on is watch time. I have 15 or 20-minute gameplay videos that people are barely watching for half a minute to only a minute max with low audience retention (less than 30%). I can't keep spending thousands of dollars on YouTube's promotion feature just to reach wider audiences that tank the videos when they don't resonate (video flatlines to 0% after 30s). If anybody knows of other good game forum sites where I can do this, please let me know
 
Last edited:

shortkut

idea man
Cuterator
10K Post Club
Moderator
Executive
GW Elder
Wolf Players
Messages
18,413
I don't know if this is the right section to post this in. If not, the admins will relocate it. I need advice from anyone who can give it. Does anyone know of a good game forum besides here on GW where I can post my YouTube videos to gain an organic audience that will engage with my content? I know nobody on here at GW is interacting with it because analytics are down in the dumps with watch time. The biggest factor that the YouTube algorithm focuses on is watch time. I have 15 or 20-minute gameplay videos that people are barely watching for half a minute to only a minute max with low audience retention (less than 30%). I can't keep spending thousands of dollars on YouTube's promotion feature just to reach wider audiences that tank the videos when they don't resonate (video flatlines to 0% after 30s). If anybody knows of other good game forum sites where I can do this, please let me know
One of our newer members @GameSquire might have some other gaming connections
 

GameSquire

New Member
Messages
19
One of our newer members @GameSquire might have some other gaming connections
Thanks for the mention, & I want to follow this thread.
Honestly it's one of the things I'm interested in myself. I'm dusting off my own discord channel and updating categories and channels on there. I'm interested in going back in my gaming encyclopedia project I've worked on over the years since 2006.

With my discord channel, my hopes is to create connections with Youtube creators, devs, and writers come together for advice, help, think tank, and overall help create organic audience. Going to use the Guide-Development channel to start creating guides for a new MMORPG that is still currently in beta.

Algorithms, ether if its Youtube, X/Twitter or whatever platform I'm always tend to struggle with as well. Coupling that with real life responsibilities, I'm having a hard time trying to create, let alone be active on any social media. I can't be spending thousands of dollars on webhosting, tools and security, so the plans with my sites is once I recover what I need off there I'll be redirecting somewhere that is free like about.me or blogger.

Not here to promote my stuff for say, hope the admins don't mind.
 

Mark

Useful Idiot
Administrator
GW Elder
Messages
9,847
I don't know if this is the right section to post this in. If not, the admins will relocate it. I need advice from anyone who can give it. Does anyone know of a good game forum besides here on GW where I can post my YouTube videos to gain an organic audience that will engage with my content? I know nobody on here at GW is interacting with it because analytics are down in the dumps with watch time. The biggest factor that the YouTube algorithm focuses on is watch time. I have 15 or 20-minute gameplay videos that people are barely watching for half a minute to only a minute max with low audience retention (less than 30%). I can't keep spending thousands of dollars on YouTube's promotion feature just to reach wider audiences that tank the videos when they don't resonate (video flatlines to 0% after 30s). If anybody knows of other good game forum sites where I can do this, please let me know

Back in the day, @Crystal and I used to run what were considered "spin-off" forums from GameWinners. This was before YouTube, vloggers, streamers, Discord, and all of the other "newer" means of communication for the video gamer corner of the internet. There were sites like IGN, the monolithic corporate entities. Then, there were the more independent sites like GW that relied on ad revenue to sustain itself. After that, you had the sites like ours, fledgling communities that were self-funded with the purpose of being something "different". We succeeded in the GW community because we used the same forum software, much like how people use that chan script to mimic 4chan's format. Familiarity is what makes a forum, or any content for that matter, accessible to your audience. In Crystal and my case, our familiarity in format and personnel gave us a strong beginning. The problem then became sustaining traffic, which is easy to do with a core group of members, as you'll see here. However, after a while, there is a plateau you inevitably reach. You may catch a few new members here and there, as we do here, but, for the most part, you get your core group and core content and that's it.

When it comes to growth? That's something that's gonna vary by platform. A forum like GW back in the day was even subject to stagnation. There were several periods where activity waned and membership dropped, but, perseverance and the ability to adapt is where you focus your attention on the avoid that. For example, prior to me becoming an admin on the original GW, membership began to sink due to a borderline authoritarian reign of a former super moderator. Rules were put into place by that staff member, and ultimately, it turned the forum away from a community and into a pseudo-political shit show mixed with rebellion from the members. One of the first things my co-admins and I did after being promoted was begin to rework the rules and enforcement. We were already well engaged in the community as super moderators, so it was a relatively easy shift for the members. It wasn't a "holy shit, new sheriff's in town" moment at all, because we treated it as an opportunity to change course. Since we were more involved in the community than the owner, we knew what people wanted, we knew what people didn't like, and we were a part of the community. We weren't just a figure hidden away behind the curtain. Which, brings me to my next point.

Your current viewership base. Don't rely on what people from here have to say, you don't even have to heed what I'm saying. I'm just giving you my two cents as someone that has asked the same questions you've asked before. Engage with them. Find out what they want to see from you, find out what makes them tune in, and find out what separates you from the hundreds of thousands of other content creators doing the same thing you're doing. You'll be surprised at how willing people are to participate when they have a voice. For example, look in the questions and suggestions forum here. Everyone is open to suggest stuff for this place, and every suggestion is open to discussion between staff and every other member. It has been like that from day one. That's the kind of relationship you want to forge with your audience, because, at the end of the day, y'all are on the ride together.
 

Crystal

Formerly Apollo
Administrator
GW Elder
Messages
12,004
Back in the day, @Crystal and I used to run what were considered "spin-off" forums from GameWinners. This was before YouTube, vloggers, streamers, Discord, and all of the other "newer" means of communication for the video gamer corner of the internet. There were sites like IGN, the monolithic corporate entities. Then, there were the more independent sites like GW that relied on ad revenue to sustain itself. After that, you had the sites like ours, fledgling communities that were self-funded with the purpose of being something "different". We succeeded in the GW community because we used the same forum software, much like how people use that chan script to mimic 4chan's format. Familiarity is what makes a forum, or any content for that matter, accessible to your audience. In Crystal and my case, our familiarity in format and personnel gave us a strong beginning. The problem then became sustaining traffic, which is easy to do with a core group of members, as you'll see here. However, after a while, there is a plateau you inevitably reach. You may catch a few new members here and there, as we do here, but, for the most part, you get your core group and core content and that's it.

When it comes to growth? That's something that's gonna vary by platform. A forum like GW back in the day was even subject to stagnation. There were several periods where activity waned and membership dropped, but, perseverance and the ability to adapt is where you focus your attention on the avoid that. For example, prior to me becoming an admin on the original GW, membership began to sink due to a borderline authoritarian reign of a former super moderator. Rules were put into place by that staff member, and ultimately, it turned the forum away from a community and into a pseudo-political shit show mixed with rebellion from the members. One of the first things my co-admins and I did after being promoted was begin to rework the rules and enforcement. We were already well engaged in the community as super moderators, so it was a relatively easy shift for the members. It wasn't a "holy shit, new sheriff's in town" moment at all, because we treated it as an opportunity to change course. Since we were more involved in the community than the owner, we knew what people wanted, we knew what people didn't like, and we were a part of the community. We weren't just a figure hidden away behind the curtain. Which, brings me to my next point.

Your current viewership base. Don't rely on what people from here have to say, you don't even have to heed what I'm saying. I'm just giving you my two cents as someone that has asked the same questions you've asked before. Engage with them. Find out what they want to see from you, find out what makes them tune in, and find out what separates you from the hundreds of thousands of other content creators doing the same thing you're doing. You'll be surprised at how willing people are to participate when they have a voice. For example, look in the questions and suggestions forum here. Everyone is open to suggest stuff for this place, and every suggestion is open to discussion between staff and every other member. It has been like that from day one. That's the kind of relationship you want to forge with your audience, because, at the end of the day, y'all are on the ride together.
Spot. On.

Ebbs and flows are what it's all about, but growth is something that comes in many forms and it's something you'll find either in a great idea that catches on at the right time, or in a stroke of luck, or just plain old perseverance, as Mark said. GW lasted for so long because it kept finding ways to change and evolve, and while traffic kept slowing and the tastes of the internet changed away from forums, if I had done more to keep it alive during my time running it with Cole, it'd probably still be going now. I failed and it died and that's on me, but GW as a platform is a good example of how you need to find ways to adapt and evolve to grow and stay relevant. See what the people want, not just the vocal minority, but those who vote with their views. Experiment with different concepts in your videos, see if anything works better than others, and roll with what you see working best for you. Unfortunately you also have to compete with that awful YouTube algorithm monster, but just getting some traffic in and watching will help you start to work on that side of things. It's tough to start something from the ground up, no denying that, but it absolutely can be done!

Keep pushing, you'll find your breakthrough point :)
 
Messages
188
Back in the day, @Crystal and I used to run what were considered "spin-off" forums from GameWinners. This was before YouTube, vloggers, streamers, Discord, and all of the other "newer" means of communication for the video gamer corner of the internet. There were sites like IGN, the monolithic corporate entities. Then, there were the more independent sites like GW that relied on ad revenue to sustain itself. After that, you had the sites like ours, fledgling communities that were self-funded with the purpose of being something "different". We succeeded in the GW community because we used the same forum software, much like how people use that chan script to mimic 4chan's format. Familiarity is what makes a forum, or any content for that matter, accessible to your audience. In Crystal and my case, our familiarity in format and personnel gave us a strong beginning. The problem then became sustaining traffic, which is easy to do with a core group of members, as you'll see here. However, after a while, there is a plateau you inevitably reach. You may catch a few new members here and there, as we do here, but, for the most part, you get your core group and core content and that's it.

When it comes to growth? That's something that's gonna vary by platform. A forum like GW back in the day was even subject to stagnation. There were several periods where activity waned and membership dropped, but, perseverance and the ability to adapt is where you focus your attention on the avoid that. For example, prior to me becoming an admin on the original GW, membership began to sink due to a borderline authoritarian reign of a former super moderator. Rules were put into place by that staff member, and ultimately, it turned the forum away from a community and into a pseudo-political shit show mixed with rebellion from the members. One of the first things my co-admins and I did after being promoted was begin to rework the rules and enforcement. We were already well engaged in the community as super moderators, so it was a relatively easy shift for the members. It wasn't a "holy shit, new sheriff's in town" moment at all, because we treated it as an opportunity to change course. Since we were more involved in the community than the owner, we knew what people wanted, we knew what people didn't like, and we were a part of the community. We weren't just a figure hidden away behind the curtain. Which, brings me to my next point.

Your current viewership base. Don't rely on what people from here have to say, you don't even have to heed what I'm saying. I'm just giving you my two cents as someone that has asked the same questions you've asked before. Engage with them. Find out what they want to see from you, find out what makes them tune in, and find out what separates you from the hundreds of thousands of other content creators doing the same thing you're doing. You'll be surprised at how willing people are to participate when they have a voice. For example, look in the questions and suggestions forum here. Everyone is open to suggest stuff for this place, and every suggestion is open to discussion between staff and every other member. It has been like that from day one. That's the kind of relationship you want to forge with your audience, because, at the end of the day, y'all are on the ride together.
I hear ya, Mark. And yes, I do engage with other content creators. I comment often on THEIR videos, and I have gotten a few feedbacks here and there which led to direct views. As far as captivating the audience, I'll need your critique. Go to my channel and watch one of my Mortal Kombat Armageddon kreated fighter videos and tell me what's lacking and what can be improved. Google says having a strong hook in the first 30s of a video is crucial to keeping the audience engaged. Tell me if the hook is present, and get back to me on it. My videos are also in the general gaming section here on GW too. Either, or...
 
Messages
188
Spot. On.

Ebbs and flows are what it's all about, but growth is something that comes in many forms and it's something you'll find either in a great idea that catches on at the right time, or in a stroke of luck, or just plain old perseverance, as Mark said. GW lasted for so long because it kept finding ways to change and evolve, and while traffic kept slowing and the tastes of the internet changed away from forums, if I had done more to keep it alive during my time running it with Cole, it'd probably still be going now. I failed and it died and that's on me, but GW as a platform is a good example of how you need to find ways to adapt and evolve to grow and stay relevant. See what the people want, not just the vocal minority, but those who vote with their views. Experiment with different concepts in your videos, see if anything works better than others, and roll with what you see working best for you. Unfortunately you also have to compete with that awful YouTube algorithm monster, but just getting some traffic in and watching will help you start to work on that side of things. It's tough to start something from the ground up, no denying that, but it absolutely can be done!

Keep pushing, you'll find your breakthrough point :)
I hear ya, Crystal. There's a community post section on my channel. If I can get viewers to read it, then I might be able to get their attention, but it's probably a section that most viewers overlook. Either way, I could try something. And yes, the algorithm is looking heavily at watch time. Like, if you have 5 school classes and get A+'s in all 4, but the 5th class has a D- in it. The D- will overshadow the A's and make it hard to see 👀 them because the D- stands out too much
 
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