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The sky hasn't healed since the god stepped through.
The village is a flicker in the ruins — one stubborn flame where hope has not yet guttered out. Smoke still rises from the cities. The stars do not return. Most who survive now kneel or serve, their wills bent to the one who watches from beyond.
But not here.
Here, mages speak in hushed tones behind cellar doors. Old rituals are whispered through cracked lips. Scholars and holy men search ancient texts for a way to undo what was done — to send the god back into the dark.
And they are not alone.
The Acolytes have returned, hidden among the villagers. They smile. They listen. They whisper doubts and feed paranoia. Their task is simple: learn what the villagers know — and stop them before it's too late.
The villagers are not strong. They are not safe.
But they are not ready to give up.
The village is a flicker in the ruins — one stubborn flame where hope has not yet guttered out. Smoke still rises from the cities. The stars do not return. Most who survive now kneel or serve, their wills bent to the one who watches from beyond.
But not here.
Here, mages speak in hushed tones behind cellar doors. Old rituals are whispered through cracked lips. Scholars and holy men search ancient texts for a way to undo what was done — to send the god back into the dark.
And they are not alone.
The Acolytes have returned, hidden among the villagers. They smile. They listen. They whisper doubts and feed paranoia. Their task is simple: learn what the villagers know — and stop them before it's too late.
The villagers are not strong. They are not safe.
But they are not ready to give up.
Acolytes Official Guidebook:
General Rules: Post #1
Roles: Post #2
Item List: Post #3
Night Phase Turn Order: Post #4
Past Game Results: Post #5
Potion Recipe Book: Post #6
Quests: Post #7
SHOP INVENTORY:
(6) Antidote: 5 gold
(6) Black power flask: 7 gold
(6) Bloodfang dagger: 15 gold
(2) Crossbow: 5 gold
(3) Elixir of Compulsion: 15 gold
(1) Giants Potion: 15 gold
(2) Holy Relic: 10 gold
(7) Holy Water: 20 gold
(1) Lantern: 5 gold
(2) Mirror Shield: 50 gold
(2) Null Ring: 8 gold
(3) Obsidian Shield: 5 gold
(4) Ouija Board: 15 gold
(1) Poultice: 12 gold
(1) Rapier: 10 gold
(4) Sacred Sword: 5 gold
(5) Soul stone: 15 gold
(3) Unholy Axe: 5 gold
(1) Thornshade: 2 gold
BULLETIN BOARD:
BOUNTY NOTICE
Target: Jon
Allegiance: Unknown
Charges: Walked with the Silent Dead. Marked by unseen hands. The village demands answers.
Reward: 10 Gold
Posted By: The Board Itself
Let the brave or the damned claim what fate has delivered.
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The game began with 4 Acolytes, 1 violent solo, 1 non-violent solo, 1 clairvoyant on the village team, and 9 other villagers. There is no set amount of strong villagers, the limitation is there can not be more than 1 of each (for example, there can't be two Mages). So the number of strong villagers can be anywhere from 1 to 6.
Minimum to witch hunt is 1/2 of the living players, odd numbers are rounded down.
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