Swamp: Desperate souls risk everything to come here, risking danger to seek help from shady individuals and recluses that dwell in the murky marshes. Druid, Alchemist, Sneak, Orphan, and Blacksmith get +1 Luck here.
Level 1: Will O' Wisp. Drops 5 gold. Roll D6, a 6 drops an Antidote.
Level 2: Hag. Drops 8 gold. Roll D6, a 5 drops an Antidote.
Level 3: Witch Doctor. Drops 12 gold. Roll D6, a 4 drops an Antidote.
Level 4: Troll. Drops 15 gold. Roll D6, a 3 drops an Antidote.
Level 5: Gargantuan Serpent. Drops 20 gold. Roll D6, a 2 drops a Poisonous Miasma.
Fire mountain: Adventurers feel the call of the Mountain, with tales of dragons hording massive wealth or legendary items. Warriors, Knights, and Heroes get +1 attack here. Merchants get +1 Luck here.
Level 1: Goblin. Drops 5 gold. Roll D6, a 6 drops a Lantern.
Level 2: Wyvern. Drops 8 gold. Roll D6, a 5 drops a Lantern.
Level 3: Giant Scorpion. Drops 12 gold. Roll D6, a 4 drops a Lantern.
Level 4: Ifrit. Drops 15 gold. Roll D6, a 3 drops a Lantern.
Level 5: Fire Dragon. Magic roles get -1 attack against it. Drops 40 gold. Roll D6, a 2 drops a Loud Voice Potion.
Dark forest: The perfect escape and hideout for outcasts and the dregs of society. Solo players, Thieves, and Archers get +1 Luck here.
Level 1: Sprite. Drops 5 gold. Roll D6, a 6 drops a Luck Potion.
Level 2: Shadow cat. Drops 8 gold. Roll D6, a 5 drops a Luck Potion.
Level 3: Black Knight. Drops 12 gold. Roll D6, a 4 drops a Luck Potion.
Level 4: Angry willow tree. Drops 15 gold. Roll D6, a 3 drops a Luck Potion.
Level 5: Gargantuan Spider. Drops 20 gold. Roll D6, a 2 drops an Invisibility Potion.
Cursed ruins: The followers of Kurthost can still feel his lingering presence here and draw strength from it. Acolytes and Wights get +1 attack here. Channeler gets +1 Luck here.
Level 1: Ghoul. Drops 5 gold. Roll D6, a 6 drops a Love Potion.
Level 2: Cultist. Drops 8 gold. Roll D6, a 5 drops a Love Potion.
Level 3: Werewolf. Drops 12 gold. Roll D6, a 4 drops a Love Potion.
Level 4: Lich. Drops 15 gold. Roll D6, a 3 drops a Love Potion.
Level 5: Demon. Players with Holy Magic get -1 attack against it. Drops 20 gold. Roll D6, a 2 drops a Soul Stone.
Sky tower: Mages feel the power of the sky thrumming through them. Their lightning comes to their call, regardless of cooldown, and they can choose to use it for a pre-emptive strike on the monster (a risk-free first attack before choosing to fight or flee normally), or forgo it to have +1 in their attack instead. Heralds get +1 Luck here. Hero gets +1 attack here.
Level 1: Falcon. Drops 5 gold. Roll D6, a 6 drops a Holy Water.
Level 2: Harpy. Drops 8 gold. Roll D6, a 5 drops a Holy Water.
Level 3: Griffin. Drops 12 gold. Roll D6, a 4 drops a Holy Water.
Level 4: Djinn. Drops 15 gold. Roll D6, a 3 drops a Holy Water.
Level 5: Sky Dragon. Reflects Magic. Drops 20 gold. Roll D6, a 2 drops a Mirror Shield.
Lost temple: The Holy Light shines down upon you in this sacred place. Roles that have Holy Magic get +1 attack here. Bishops, Inquisitors, Clairvoyants, and Monks get +1 Luck here. Wights get -1 attack here.
Level 1: Guard. Drops 5 gold. Roll D6, a 6 drops a Holy Relic.
Level 2: Golem. Drops 8 gold. Roll D6, a 5 drops a Holy Relic.
Level 3: Knight Templar. Drops 12 gold. Roll D6, a 4 drops a Holy Relic.
Level 4: Anointed one. A devoted human blessed with unnatural abilities. Drops 15 gold. Roll D6, a 3 drops a Holy Relic.
Level 5: Wrathful Angel. Acolytes have -1 attack against it. Drops 20 gold. Roll D6, a 2 drops a Talisman.