• Our second year of the NFL Pick 'Em is open to join now. You can join directly here and get involved in the weekly threads over in the Picks forum.
  • If you are reading this message, congratulations! You are on the new server! You made it!!

Multi How have achievements/trophies changed your gaming habits or choices?

Messages
674
I'm thinking of getting back into Nintendo gaming properly (and will be making another thread on that after this one), but knowing that Nintendo records play time but does not have achievements got me thinking.

I'd like to be one of those people who say "yeah, achievements and trophies are meaningless to me", but that isn't true. I've been through a few phases of this. In the early days of the Xbox 360, I did play games for the gamerscore when it was the hot new thing, but I didn't push it nearly as far as a lot of people. When the PS3 introduced trophies, I would definitely pay attention to them and they influenced my decision as to which games to play and for how long to some degree. Not exclusively by any means, but they have definitely at times made me choose one game or another if the trophy set is more achievable, and pushed me to play some games for longer if I can get more trophies, or all of them.

As of right now I don't think they're quite as relevant as they may have been to me in the past, but I do still take them into consideration to some degree. I only have two fully completed Steam games, Hades and Subnautica, but I did play Hades for longer than I might otherwise have done to get them all (albeit it took three years), and the same with Subnautica. In Subnautica's case, I thoroughly enjoyed the game but absolutely played for the achievements, and stopped playing when they were finished. But with many other games, and most Steam games, I just stop when I want to. Helldivers 2, for example, has an accessible set of achievements, but I just naturally drifted to Clair Obscur. I might return to Helldivers 2 afterwards or I might not. I might get all the achievements in Clair Obscur, or I might not. Achievements are a factor in these choices but they're one of many.

I've recently started playing my Vita for the first time, and my choice of games to bring and play was influenced by the trophy sets. I landed on the Walking Dead because I wanted to give it another go, but also because it's a 10-12 hour experience with the platinum at the end without grinding, and that was attractive. I won't play a rubbish game because it has an accessible trophy or achievement set, but as I say, it's a factor I pay attention to.

I've always liked a way to mark my activity and progression in games, and I think the notion of them being akin to a modern version of leaderboards is valid. I don't need achievements or trophies to enjoy a game and don't even pay attention to them necessarily in all games that I play, but it would be an absolute lie to say that they're irrelevant to me. I like to get them when I can, to the extent that it's consistent with me enjoying the experience.

I made this thread because I am actually quite attracted to the idea of moving to Nintendo consoles again and having a record of the time spent playing games, but with no achievements. The record of the time spent is a positive for me, but part of me is actually curious as to whether I can and will enjoy games the same and approach them in the way that I used to pre achievements when they're not present, given that the games I've played for so many years now have had them. Hence me reflecting on that and making this thread. I'm interested to hear how others have been impacted by them.
 
Messages
3,106
This thread really speaks to a revelation I had not too long ago. Similar to you, in the 360/PS3 days, I was very much into achievement hunting, pumping up that gamerscore, and getting trophies. I felt that some games would squeeze 5-10 more hours out of me, time that I wouldn't have otherwise spent. Personally, it definitely felt like a reward in its own right when I was younger. I was never a man of sports, so I never really won trophies for anything. And this didn't fill that void or make me feel the same way as winning something big - not at all. More or less, it just felt like I did a thing and that thing was done now.

As the years went on, I would continue gaming but definitely hit some lulls. In my late 20s, I primarily played PS4, but many trophies started involving online activities, so I stopped really feeling like I was missing out because I didn't really feel like I needed to play multiplayer modes of stuff to just get a trophy. I would still aim to get all the trophies for single player games when I could. Around 2020 when I got a gaming PC, I fired up steam for the first time since 2012 and caught up on a lot that I missed out on - including achievements. There was no real reason besides feeling somewhat compelled from the ancient gaming ways.

Whenever Oblivion Remastered came out this year, I barreled through it and absolutely stomped out the achievements because I specifically remembered some achievements requiring multiple save points to get from my original playthrough in 2006. After getting the last achievement, I realized I rushed the entire game that I loved for fake points. Like, I couldn't put it down until it was done, constantly playing and thinking about it when I wasn't. But then when I was done, I was done. No desire to go back. So it got me thinking...... why the hell do I care about points for a game on the internet? I nearly ruined one of my favorite games of all time because I wanted to what, get all the achievements again really fast?

I started to look back on all my trophies and achievements on Xbox & Steam, to realize I don't really remember a lot of them lol. Some are memorable for sure, but so many are just participation or benchmark progress achievements. On top of that, I have cut my friends lists down sooooo small by this point in my life that the stats are literally just for me. I'm not showing them off, and I'm not keeping personal track. So in that moment, the concept of achievements kind of died for me. I always thought it was strange that Nintendo never adapted a reward system, but I'm at the point in my life where I don't miss it. I'm sure if Nintendo DID ever add something like this, I would still be into it and earn some rewards for sure. But I don't think that will ever be my focus or reason to finish something ever again. I want the game to encourage me to keep playing, not the idea of dopamine shots by doing a thing I had to look up on the internet anyway lol
 
Messages
4,399
I have mostly seen achievements as a record of my play more than anything else. I'll occasionally use getting an achievement to motivate me to some extent but it doesn't happen much and I've never bought a game solely for achievements. No, Assassin's Creed 1, I'm not wasting hours of my life following a guide to pick up feathers.

I also like the social history side. When did I start CoD4: Modern Warfare and finish the FNG level? 03 Nov 07 at 14:35 (incidentally that's six days before release). I find that neat and it triggers memories of me buying the game, coming home and being amazed by it. I also remember finishing Oblivion, getting the achievement, and then finding my first nirnroot right after as I'd somehow managed to finish the main quest without finding a single one. Good times '06!

Also it's because I've mostly been a PC guy. There was a brief bit in the first 2 or 3 years when the 360 (and achievements) came out and I loved it and used that as my main, but I eventually switched back. PC didn't get achievements until later and given the lack of unification and potential for cheating people cared even less than they did on console by that stage.
 

canadaguy

That time we turned shortkut into pineapple pizza
Moderator
GWF Sponsor
GW Elder
Wolf Players
Messages
6,462
I think when they first came out I would try for them, but the novelty wore off for me rather quickly.

But when I played DCUO, I definitely chased the in game achievement system, since it was directly tied with gaining skill points for your character progression.
 
Messages
674
I started to look back on all my trophies and achievements on Xbox & Steam, to realize I don't really remember a lot of them lol. Some are memorable for sure, but so many are just participation or benchmark progress achievements. On top of that, I have cut my friends lists down sooooo small by this point in my life that the stats are literally just for me. I'm not showing them off, and I'm not keeping personal track. So in that moment, the concept of achievements kind of died for me. I always thought it was strange that Nintendo never adapted a reward system, but I'm at the point in my life where I don't miss it. I'm sure if Nintendo DID ever add something like this, I would still be into it and earn some rewards for sure. But I don't think that will ever be my focus or reason to finish something ever again. I want the game to encourage me to keep playing, not the idea of dopamine shots by doing a thing I had to look up on the internet anyway lol
This is interesting. Looking back on my PS3 trophies after they popped up in the Platinum thread, I don't remember Ether One at all, albeit I think that was famously both a very easy platinum and a PS Plus game, so that'll be why I played that I expect. But yes, the realisation that you don't remember games at all that you got all the achievements or trophies for feels like a viable wake up call. Like you, my friends lists are so small now that it can't be for competition or showing off reasons. Just need to make sure I'm playing games for those personal enjoyment reasons and not the little dopamine hits as you say.
 
Messages
1,024
I thought they were kind of fun to go for, but in most cases getting all the achievements seemed impossible or required too much effort for me to care about. If the platinum trophy is so hard that I have to turn the game into a chore to achieve it, then it isn't worth even trying. They'd often require a second playthrough, so I only got it for games that had enough replayability to warrant playing again. For me, that was the Lego games, South Park: The Stick of Truth, and the first inFamous game (which I believe I gave up on because I couldn't beat the final boss on hard mode). I think the sequel to Stick of Truth was the last time I actually tried to do it, and I lost interest partway through my second playthrough.

Can't say I don't still enjoy the little dopamine hits when I'm playing a game, but ehh. Not my thing. And my backlog is bad enough without me putting that kind of work into such goals.
 

Mark

Useful Idiot
Administrator
GW Elder
Messages
10,168
I'll be honest... I never really paid attention to achievements or trophies beyond the "oh, hey, that's a trophy" that happens when it pops up on the screen. With that said, I don't go out of my way to see what the trophies are on a particular game ahead of time, so I tend to notice some games are more frivolous with them.

For example... I don't need an achievement for completing the tutorial, nor do I feel any sort of accomplishment for getting one. I like the oddball trophies, like the "Two Heads, One Bullet" trophy I just got in Cyberpunk the other day for killing two people with one round. Those are the ones that are cool to me, because if you're not looking through the list, you're only seeing it when it pops up. Getting one for every chapter or level seems unnecessary to me, because like y'all, I come from a time where the achievement was completing the level.
 

Smacktard

Connoisseur of fine video games
Moderator
GWF Sponsor
GW Elder
Wolf Players
Messages
6,934
I think I have some sort of OCD when it comes to gaming because I usually try to 100% games, as long as I enjoy them and the requirements aren't utterly insane (and even then, I still sometimes manage if I REALLY enjoy the game).

I consider trophies part of the 100%ing thing. It definitely leads me to getting burnt out when playing some games, and spending hours doing mindless repetitive bullshit just so I can get a trophy or 100%. Still, I know I wouldn't be truly satisfied until I finished everything.

For this reason, I usually prefer playing multiplats on Switch because they don't have obnoxious trophy requirements a lot of the time. I can feel like I 100%'d the game without having to worry about trophies.
 

Mark

Useful Idiot
Administrator
GW Elder
Messages
10,168
Unless I really like a game enough to replay it again and achievements aren't locked behind multi-player components, I ain't touching that shit.

That's another one! Achievements/trophies locked behind multiplayer or online multiplayer. The last time I played an online multiplayer game was back when GTAIV came out with Cole, Tom, and tworow.
 

Fool's Requiem

Anyone want a popsicle?
10K Post Club
Moderator
GW Elder
Wolf Players
Messages
12,310
Speak for yourself!




I've always been this lame
Me Too Samesies GIF
 
I love trophies and achievements. I get a lot of satisfaction out of having a 100% completion on something. I don't necessarily feel the same about any in-game counters for completion. Trophies have definitely influenced which games I will buy/play, but there are more games out there than there is time available, and truthfully, until I play a game, I consider most games on my wishlist interchangeable.

The only downside for me with trophies is that it's reducing my interest in Nintendo right now. Granted, there are other reasons why I'd consider Playstation my primary system over Nintendo, but I did play a ton of games for a couple years when I first bought a Switch.

I completely understand why other people don't care for them, but I have always considered myself something of a completionist in certain areas of life, and gaming is probably the most logical one.
 

Nae'blis

Keeper of the Seven Cheese
GWF Sponsor
GW Elder
Messages
3,573
I think they can be a fun way to push yourself to explore or take on challenges. But I don't really feel the need to do 100% on every game I play, although I can't deny the satisfaction when that plat drops into your list! :link
 
Back
Top Bottom