Okay so I'm traveling today and will have little time for wolf. I know the town is flakey and the vote could shift against us at any time, so I'm just going to put all my cards on the table:
The town will win if the SK and the wolves don't tie the vote.
I propose that we unite to vote on Alu. His way with words deceitfully tricked the SK into voting against his own interests.
If we tie the vote, both the wolves and the SK still have a shot at winning. Nothing is guaranteed, but the game WILL come down to a kingmaker situation like I said before.
If the SK and the wolves tie the vote, the SK and a wolf will be jailed.
I will not be put in the jail because the jailer can't risk sticking two wolves in there together, and everyone knows I'm a wolf.
There are no tow night kills left, so the next day, the town will look like this:
Tie (Kingmaker) |
2W + 2T + 1 SK
The town votes to determine the winner. |
So, the SK still has a 50% chance of winning. Better than 0% chance, don't you think?
If the SK and wolves don't vote together to tie, this is what happens:
Scenario 1 (Town wins) | Scenario 2 (Town wins) |
- SK killed
- Wolf jailed with Alu/Kat and killed
- 1W + 2T
- Town lynches wolf and wins
|
- Wolf killed
- 1W + 1SK + 3T
- Wolf and SK are jailed together; neither is killed
- 1W + 1SK + 3T (still)
- Town votes out SK/wolf
- Remaining SK/wolf is jailed together with Alu/Kat and killed
|
Ball is in your court, SK.
Guaranteed loss, or let the town choose the victor?