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I want to hear all about your DND campaigns, especially if they're homebrew. What they're like, if you're the DM or just a player, your character and your party's composition, cool homebrew items, etc.
My homebrew campaign is set on the planet of Iommia (reference to Tony Iommi from Black Sabbath) and on the continent of Algaria. It's a traditional fantasy world akin to the Forgotten Realms but in its own universe. The world is currently 3,280 years after a cataclysmic event called The Great Fracture. It was a war started by evil magic users and cult members who followed an ancient Purple dragon but were ultimately defeated by a group of heroes that sacrificed themselves in the final battle to stop them. I call it the Great Fracture because it both drastically transformed the continent physically, and it split up the single, continent wide country into multiple ones.
The world functions a little differently and has the sun rise in the west and set in the east, and the year is 400 days instead of 365. Days are still 24 hours just to keep long rests and travel simple. @God. is in the campaign so I can't reveal too much, but they're currently in the middle of a few very interesting quests.
If anyone has seen the video on the 40 year long DND campaign, I tried to model it after the concept of that one as much as I could with what limited resources I have, but I intend to have this go on for as long as I'm alive. If players leave for one reason or another, I'll end up bringing new people into the fold, but we have a group of 7 and they're all currently level 6.
My homebrew campaign is set on the planet of Iommia (reference to Tony Iommi from Black Sabbath) and on the continent of Algaria. It's a traditional fantasy world akin to the Forgotten Realms but in its own universe. The world is currently 3,280 years after a cataclysmic event called The Great Fracture. It was a war started by evil magic users and cult members who followed an ancient Purple dragon but were ultimately defeated by a group of heroes that sacrificed themselves in the final battle to stop them. I call it the Great Fracture because it both drastically transformed the continent physically, and it split up the single, continent wide country into multiple ones.
The world functions a little differently and has the sun rise in the west and set in the east, and the year is 400 days instead of 365. Days are still 24 hours just to keep long rests and travel simple. @God. is in the campaign so I can't reveal too much, but they're currently in the middle of a few very interesting quests.
If anyone has seen the video on the 40 year long DND campaign, I tried to model it after the concept of that one as much as I could with what limited resources I have, but I intend to have this go on for as long as I'm alive. If players leave for one reason or another, I'll end up bringing new people into the fold, but we have a group of 7 and they're all currently level 6.