Zell Wolf Wolfbot UAT Day 4

Who should the villagers lynch? (4 votes required)

  • dimmerwit

    Votes: 0 0.0%
  • Jawneh

    Votes: 0 0.0%
  • Jon

    Votes: 0 0.0%
  • shortkut

    Votes: 0 0.0%
  • TD

    Votes: 0 0.0%
  • Zell 17

    Votes: 0 0.0%

  • Total voters
    8
  • Poll closed .
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WolfBot

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The day will start at

Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

@Acceptable User Murder
@Ants!
@Ben
@Benzine
@Christina
@dimmerwit
@Fool's Requiem
@Jawneh
@Jon
@Kat
@Local Hero
@shortkut
@TD
@Tommy Boy
@VashTheStampede
@Zell 17

And here are the remaining roles:

Village team:
1x Random Strong Villagers
3x Random Regular Villagers

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there will not be multiple.

Wolf team:
2x Random Wolves

The werewolves can be any of the numbered wolves (except regular werewolf) listed in the dictionary.

Solo team:
0x Random Killer

Wildcard Role:
1x Random Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts. If you manage to edit out an action before the bot reads it, then it won't count.
Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point.

There will be a minimum number of votes required to lynch. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. Once you vote to skip, you cannot unskip. You can skip night sessions in the nightly PM chat.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. One player may have access to this forum at night. If you are revived, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.
Night events will go in the following priority order regardless of when the PMs are sent:
Wolf Nightmare activates
Wolf Shaman activates
Werewolf fan reveals
Confusion activates
Trickster set
Wolf Avenger / Avenger tag
Loudmouth tag
Player gets Jailed
Wolves break out of warden prison
Warden weapon used
Voodoo wolf / Librarian mute
Medium/Ritualist revive spell
Blind wolf/Wolf seer/Sorcerer check
Blind wolf/Wolf seer/Sorcerer choice to resign
Blind Wolf check
Flagger redirect
Doctor protect
Jailer/Warden protect
Bodyguard protect
Witch protect
Tough Guy protect
Defender protect
Forger Item Completed
Jelly Wolf Protect
Illusionist disguise
Infector attack
Violinist check + gets results
Detective check + gets results
Aura Seer checks + gets results
Spirit Seer check
Sheriff check
Bell Ringer places bells
Preacher watch
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Beast Hunter picks up trap (if moved)
Forger Item Selection
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer gets results
Sheriff gets results
Beast Hunter places trap
Forger Item Gifted
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Winning Conditions:
Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Afterwards, once the wolves make up half the total players, the wolves win.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
PhasePlayerCause of DeathRole
Day 1JonLynched by the villageAura Seer
Night 2BenKilled by the standard Werewolf night killWarden
Day 2Ants!Killed by Alchemist potionBully
Day 2KatLynched by the villageVoodoo Wolf
Night 3Fool's RequiemShot by a fellow prisoner jailed by the WardenAlchemist
Night 3Tommy BoyKilled by Witch potionAlpha Wolf
Night 3VashTheStampedeFailed shot by the MarksmanMarksman
Day 3BenzineLynched by the villageBodyguard
Day 4Local HeroLynched by the villageWitch
 
Last edited:

shortkut

idea man
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Then do it.
Party Invite GIF by Kinda Funny
 

TD

ES COO Shitposting Dept. of GWF
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Is it a Cupid game?

If so - what has more value in being tested, if all three die or if it correctly calculates the win as final three?

Ich Bin Ein Star Holt Mich Hier Raus Peter GIF by RTLde
 

Jawneh

The Ritualist
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Wolf Players
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And I shouldn't jump on the chance to vote you dead? C'mon now! (Even though I already got the badge, buuuuut....)

I'm just trying to be cheeky okay. But I'm also not going to avoid a clear logical issue and not jump on it with at least some seriousness behind it. Test game or not lol.
 
Messages
5,256
Hmm there's a bug with the skipping. Need to handle it differently.

Basically: At the start of each phase a list of all the players who need to skip is generated. Each time someone skips, a player is kicked off the list. At the player level, they are marked as having skipped so they can't skip multiple times.

Introduce conjuror, which changes roles. What's really going on behind the scenes is that player is being converted to a new object. As far as the game is concerned, every time you change roles (as a Conjuror, or a Seer Apprentice, or a Sorcerer for example) you are actually a different player that happens to share a lot of the same attributes like screenname.

So TD skips after he changes roles. He is marked as having skipped at the player level. But the static list generated at the beginning of the day doesn't have TD in it. It has the role object that TD used to be.
 
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