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Zell Wolf Wolf 21 - Day 4

Who should the villagers lynch? (3 votes required)

  • Kat

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • Tommy Boy

    Votes: 0 0.0%
  • VashTheStampede

    Votes: 0 0.0%

  • Total voters
    14
  • Poll closed .
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Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

@A Slightly New Used Server
@Ben
@Benzine
@canadaguy
@Christina
@dimmerwit
@Fool's Requiem

@Jawneh
@Kat
@Local Hero
@Quagmire
@shortkut
@Tommy Boy
@VashTheStampede


And here are the roles:

Village team:
1x Aura Seer / Spirit Seer
3x Random Strong Villagers
5x Random Regular Villagers

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.

Wolf team:
1x Wolf Seer
3x Random Wolves

The werewolves can be any of the numbered wolves (except regular werewolf) listed in the dictionary.

Solo team:
1x Random Killer

Wildcard Role:
1x Random Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer/Sorcerer check
Wolf seer/Sorcerer choice to resign
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Jailer/Warden protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check + gets results
Detective check + gets results
Aura Seer checks + gets results
Spirit Seer check
Sheriff check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer gets results
Sheriff gets results
Beast Hunter places trap
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The player may have access to this forum at night. If you are revived, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
 

Jawneh

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Well, now it's a stalemate for a couple days. Voting kut like yesterday to block the lynch.

As the fourlegged friends of ours went the weird way it's now up to Kat to stone one of the wolves to death. If I'm gone, wolves now auto win. Thanks to Tommy she'll get tomorrow also to kill that same wolf.
 

shortkut

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Well, now it's a stalemate for a couple days. Voting kut like yesterday to block the lynch.

As the fourlegged friends of ours went the weird way it's now up to Kat to stone one of the wolves to death. If I'm gone, wolves now auto win. Thanks to Tommy she'll get tomorrow also to kill that same wolf.
If the wolves get stoned it’s a win for you. Town loses regardless, so village gets to choose. Kat stones you or votes to kill you, then the wolves win and no one else has to die. Kat stones a wolf, then you win and everyone dies.

I am trying to save lives here
 

Jawneh

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I am trying to save lives here
Zell doesn't allow saving lives. When wolves win, the townies are eaten. I tried saving the last wolf one game by "shooting it with a tranq bullet" instead of regular to keep it as a friendly pet. Zell wrote it as using too high dose of the tranq and he died regardless. :[

Yall also don't know who I got doused or tried dousing. And depending on which wolf Kat chooses to stone, i might lose a douse and cant kill anyone tonight. I'll need another night to do anything.
 

shortkut

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Zell doesn't allow saving lives. When wolves win, the townies are eaten. I tried saving the last wolf one game by "shooting it with a tranq bullet" instead of regular to keep it as a friendly pet. Zell wrote it as using too high dose of the tranq and he died regardless. :[

Yall also don't know who I got doused or tried dousing. And depending on which wolf Kat chooses to stone, i might lose a douse and cant kill anyone tonight. I'll need another night to do anything.
Kat cannot kill a wolf today, it takes 2 stones to kill
 

Jawneh

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And thematically, wolves can't kill solos anyhow. The 50% thing only applies to townies as they could just overwhelm and eat them at that point.
 

Kat

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Okay so let's say best case scenario for the town, Local is revived tomorrow. Tommy and I are still alive. That gives us 3 townies, 3 wolves, 1 SK.

I could have a wolf killed tomorrow and make it 3-2-1.

That still allows Jawneh to block the vote like yesterday though. And obviously killing Jawneh means wolves win. So neither really helps me.

How about this: Jawneh, I assume you have two wolves doused. Either burn them tonight or I hit you with a rock tomorrow.
 

Jawneh

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It says regardless of the roles remaining. The solo killer is a role remaining. The wolves should be the winners as the rules of the game are currently written and then for the next game more details can be added to the rules.
If we go by your interpretation, there would be no need for the line to kill the solo killer. But it's there, as step #1.
 

Kat

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I think it's pretty silly, and also a little fucked up, to assume that Christina had her spell on anyone other than her loving, doting husband.

That's me, by the way. I'm the husband. I'm basically invincible.
The same husband who sent a psychic to shoot her in the face from the after life?
 

VashTheStampede

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The same husband who sent a psychic to shoot her in the face from the after life?
The problem with having a gimmick where I incrementally add one to my word count on each post leads to some difficulty when I want to shoot off a punchy joke like:

What are you? Our marriage counselor?
 
  • Haha
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Kat

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We fine tune the game each time. We just found something to fine tune or correct for next time
It's two win conditions. 1. Make up half the town, regardless of roles. 2. Kill the SK. If you meet both conditions, then you win.

I agree it could be worded better, but let's not pretend you're an amateur who doesn't understand the wolves' win condition. :tease
 

Jawneh

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How about this: Jawneh, I assume you have two wolves doused. Either burn them tonight or I hit you with a rock tomorrow.
Two things:

One, I wouldn't be saying anything about who I have or don't have doused. Makes no sense if I am going to try to win.

Two, if I did have two wolves doused, that'd be a town win tomorrow regardless of Local coming back alive.

Oh, and three. If I am to be stoned, I'd rather be a fickle little twat and vote to lynch you today. :)

@Jawneh are you not even going to acknowledge this?
Yeah, I forgot and got distracted. I work Saturdays lol.
 

shortkut

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It's two win conditions. 1. Make up half the town, regardless of roles. 2. Kill the SK. If you meet both conditions, then you win.

I agree it could be worded better, but let's not pretend you're an amateur who doesn't understand the wolves' win condition. :tease
The word regardless, means the preceding conditions do not matter once that final condition is achieved. Let’s not pretend you’re an amateur at read g who doesn’t understand what the word regardless means :tease2
 

Jawneh

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The word regardless, means the preceding co dictions do not matter once that final condition is achieved. Let’s not pretend you’re an amateur at read g who doesn’t understand what the word regardless means :tease2
Wolves, townies, and solos are all considers their respective teams though, before being specified as having specific roles.
 

shortkut

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Wolves, townies, and solos are all considers their respective teams though, before being specified as having specific roles.
It’s the word regardless that says we disregard that once the wolves are 50% of the remaining players. Using your logic, the wolves will never be 50% of the town because they are wolves, not townies
 

shortkut

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Wolves, townies, and solos are all considers their respective teams though, before being specified as having specific roles.

It’s the word regardless that says we disregard that once the wolves are 50% of the remaining players. Using your logic, the wolves will never be 50% of the town because they are wolves, not townies
It actually says “total players” so if you’re still playing, you count. If you’re not playing, then we don’t need the first clause of the win condition
 

Kat

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Two things:

One, I wouldn't be saying anything about who I have or don't have doused. Makes no sense if I am going to try to win.

Two, if I did have two wolves doused, that'd be a town win tomorrow regardless of Local coming back alive.

Oh, and three. If I am to be stoned, I'd rather be a fickle little twat and vote to lynch you today. :)
I don't expect you to say who you have doused today. Burn tonight or I'll stone you tomorrow.

Vote for me today and I vote for you.

Those on the side of the Orange Bully are trying to steal the vote. STOP THE STEAL!
Y'all have completely ruined the color orange for me. Thanks a lot.
 

Jawneh

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It actually says “total players” so if you’re still playing, you count. If you’re not playing, then we don’t need the first clause of the win condition
I guess that is true. Still though, my point about not needing to specify killing the solo shouldn't need to be there if wolves only needed 50%. As long as it stands, it's the golden rule before anything else.
 

shortkut

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I guess that is true. Still though, my point about not needing to specify killing the solo shouldn't need to be there if wolves only needed 50%. As long as it stands, it's the golden rule before anything else.
Regardless
 

Kat

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@Jawneh I think even if you have two wolves doused, it doesn't guarantee a town win. Even if the wolves don't/can't kill, that leaves two townies and two evils. The last wolf can't kill you without town help, so it puts you in a good position. It only results in a town win if Local is revived. But you definitely won't win if you don't burn, because I'll personally ensure it.
 
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