VashTheStampede
Sorry Jawneh
Mr. Queen of the Dead
10K Post Club
Executive
Moderator
GWF Sponsor
GW Elder
- Messages
- 13,418
Hi everyone. I have decided I am going to try and run one of these crazy social deception games that everyone loves and gets along during so I can get a fancy GM badge because it seems like a lot of fun. You've tried the best, now try the rest.
So I am getting a Mafia game together. Its like Wolf, but you gesticulate wildly when you talk and do this:
As far as role claiming, we believe in the law of Omerta. As such there will be no OVERT role claiming, with one major exception.
One major difference that will set my game somewhat apart:
Jail
In this game, you aren't voting to lynch anyone, you're voting to send them to jail. The person jailed is not immediately removed from the game, but instead is "put on trial" during the next day phase. They cannot use any special abilities while on trial. However, when on trial, you can feel free to role claim as much as you want to try and save your bacon.
A handful of players will be chosen at random as the Jury for each trial and they will decide if the player is Guilty or Innocent. Guilty players are killed and removed from the game.
Of course, during each day phase you will also be concurrently deciding the next player to arrest (keep an eye on that jury).
Roles
Each game will NOT have every one of the following roles represented. You will know how many roles each team has, but not which specific roles are in play. The Mafia will know each other's roles. There is a 50% chance the game will have a Dirty Cop. You will NOT know at the outset of the game if this is the case. For the sake of flavor, the GM will be referred to as the Governor.
Citizens:
Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Gumshoe: Each night, can investigate a player, discovering their role.
Good Cop: Once per game, at night, can arrest a player to be put on trial the next day.
Vigilante: Each night, can execute a player.
Judge: Once per game, during a trial, can either release a player or condemn them to death.
The Mafia:
The Don: Can only be killed by being found Guilty at Trial. There will always be a Don in the game.
The Consigliere: Each night can investigate a player, discovering their role.
The Cleaner: Twice per game can prevent deceased player roles from being revealed at daybreak.
The Button Man: Once per game, at night, can kill a player at night, in addition to the normal mob kill.
Mob Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Solo Player:
Dirty Cop: Once per game, at night, can arrest a player to be put on trial the next day. Once per game, at night, can kill a player. If they make it to the end of the game without being discovered, they win. If discovered by the Consigliere, joins the Mob and wins/loses with them. If discovered by the Gumshoe, cleans up his act and becomes a Good Cop and wins/loses with the Citizens.
Entered Players:
@Cole
@shortkut
@canadaguy
@A Torx Screw
@Zell 17
@Tommy Boy
@Local Hero
@Fire Queen
@Ants!
@Tubby23
@Smacktard
@Benzine
@TD
@Joseph Snapple
@Kat
So I am getting a Mafia game together. Its like Wolf, but you gesticulate wildly when you talk and do this:
As far as role claiming, we believe in the law of Omerta. As such there will be no OVERT role claiming, with one major exception.
One major difference that will set my game somewhat apart:
Jail
In this game, you aren't voting to lynch anyone, you're voting to send them to jail. The person jailed is not immediately removed from the game, but instead is "put on trial" during the next day phase. They cannot use any special abilities while on trial. However, when on trial, you can feel free to role claim as much as you want to try and save your bacon.
A handful of players will be chosen at random as the Jury for each trial and they will decide if the player is Guilty or Innocent. Guilty players are killed and removed from the game.
Of course, during each day phase you will also be concurrently deciding the next player to arrest (keep an eye on that jury).
Roles
Each game will NOT have every one of the following roles represented. You will know how many roles each team has, but not which specific roles are in play. The Mafia will know each other's roles. There is a 50% chance the game will have a Dirty Cop. You will NOT know at the outset of the game if this is the case. For the sake of flavor, the GM will be referred to as the Governor.
Citizens:
Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Gumshoe: Each night, can investigate a player, discovering their role.
Good Cop: Once per game, at night, can arrest a player to be put on trial the next day.
Vigilante: Each night, can execute a player.
Judge: Once per game, during a trial, can either release a player or condemn them to death.
The Mafia:
The Don: Can only be killed by being found Guilty at Trial. There will always be a Don in the game.
The Consigliere: Each night can investigate a player, discovering their role.
The Cleaner: Twice per game can prevent deceased player roles from being revealed at daybreak.
The Button Man: Once per game, at night, can kill a player at night, in addition to the normal mob kill.
Mob Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Solo Player:
Dirty Cop: Once per game, at night, can arrest a player to be put on trial the next day. Once per game, at night, can kill a player. If they make it to the end of the game without being discovered, they win. If discovered by the Consigliere, joins the Mob and wins/loses with them. If discovered by the Gumshoe, cleans up his act and becomes a Good Cop and wins/loses with the Citizens.
Entered Players:
@Cole
@shortkut
@canadaguy
@A Torx Screw
@Zell 17
@Tommy Boy
@Local Hero
@Fire Queen
@Ants!
@Tubby23
@Smacktard
@Benzine
@TD
@Joseph Snapple
@Kat
Last edited: