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Hello yes hi this will probably be the longest post I've ever made but also it's my first post so
tl;dr I had fun playing the game. Ultimately that's the most important thing. I can also tell that everyone who was involved are gamers themselves and have a love of gaming.
Big shout out to Crystal for launching the forums alongside big game releases
...
We don't need colons at the end of smilies??? What the fuck
Part 1: What is the Definition of a "Final Fantasy" game?
I just completed the game yesterday. I'm not as young anymore and have more responsibilities so all this takes me a lot longer than it used to. I did the full story, all the side quests, and the hunts. I skipped whatever those challenge obelisk things are called (for now). I am seriously considering doing the new game plus/hard mode. I feel ready to review it.
So, I've never played a game where I've been quite so mixed about how I feel about it. I think a lot of this boils down to my personal definition of what I expect. After giving it a lot of thought, to me the name "Final Fantasy" invokes four qualities (or, it used to) in order of importance:
Part 2A: The Story
Hearing bits and pieces about the game, I have to say I was very intrigued by the premise. You have six nations vying for control of the mothercrystals, which are the catalysts for using magic. These nations use huge armies and also fight with "dominants" which are random people that are "blessed" with the abilities to turn into gigantic Eikons, which are the past FF summons. The dominants often fight each other. This last resort combat is shown with a ton of weight. You can easily be killed by your country's own dominant via crossfire or even just being stepped on by accident.
The demo also does a great job of setting this all up. Something new they introduced was the ability to pause the dialogue and view information about what was said to remind yourself what country is what and who is who.
While all this is happening, the land's crops begin dying and soon whole swathes of land are unhabitable. Mid game spoiler, I would not say this is a "huge" spoiler but I'm hiding it:
As I played through the game, I knew this was a lot, and I was somewhat filled with dread. Six nations? How will the writers juggle six nations and the dominants, plus Clive's personal story? Some of this setup reminds me how I felt about 13 during the trailer period. Another intriguing setup--you've got people who are commanded by gods to complete a task, and they have a deadline. Failure means they become monsters. They also first have to figure out what the task is. So throughout the whole game (FFXIII) you've got that hanging over in the background.
I don't know why we can never have a big city again. I want one Rabanastre. All the cities have to be visited on rails, you can't go down any side streets. It's like we can only have two extremes, no big cities or the FFVII:R treatment where the WHOLE GAME is in one city.
Many times in the story, the plot is handwaved when it comes to the dominants and Clive's actions.
While I am mentioning this, also lol at the sidequests mixed in with the main story. After a super heavy plot thing where Clive does something really amazing, one of the NPCs back at the hideaway...asks Clive to go get dirt for him.
I'll also mention the cutscenes here. I think somewhere it was said this game features some X number of hours of cutscenes, I don't remember the number but it was a huge number. I actually never once thought, I wish they didn't have this cutscene. I felt each scene gave important information.
The story also reminds me of FFXIV in that it has to hit certain beats at regular intervals. We already know Clive will need to take the powers of the different Eikons, that is how the combat works. So after X time, he should have a new Eikon power, which means we know after X time playing the game, Clive is going to need to confront a new dominant.
Part 2B: The Mature Tone
So yes, the best way I can describe this game's story feel is a mix between Game of Thrones and The Witcher 3. (Which is a shame because I wanted to one day play new FF games alongside my kids). Clive has Jon Snow comparisons. I actually haven't watched GoT but Torgal/Ghost had to have been a nod to Snow. I agree with many other comments online that the demo was a trick, they front loaded most of the intrigue in the demo. Kind of reminds me of the FFXV demo.
I also can't write this section without talking about the Bearers. The Bearers are people who can perform magic without the use of a crystal. This is a random happenstance of birth. This trope is a common one I know, but it mostly reminded me of how mages are treated in Dragon Age. But here, it's almost...ridiculous...how badly the Bearers are treated. Like, evil to an over-the-top level. In this game, Bearers are:
Major major ending spoilers:
Part 3: The Characters
Okay now I want to give my reaction to the characters.
Clive: I believe Ben Starr carried a lot of this game. I watched a few interviews of him actually, his voice reminds me of Batman, it's definitely not his normal voice, he always talks as a half-whisper as Clive. Several times I was trying to picture Ben in the recording booth and how he got his voice to sound like that. I was very surprised to learn he has basically done no VA work until this. His first FF was 8, which...I think is a weird starting point...
Cid: This is my second favorite incarnation of Cid. lmao I kept wondering how his VA said his lines, Cid has such a gravelly voice...then come to find out that is literally just his VA's voice, he doesn't change it at all!
Jill: Oh boy. Holy shit! The women of this game. I kept waiting for something to happen with her. She's so passive. She does have one empowering moment halfway through, but it's...not kept throughout. And her romance with Clive! At first, I was convinced they were the worst couple in all of the series. But then, I remembered Noctis and Lunafreya. And THEN, I remembered Snow and Serah. For whatever reason, probably since (I would argue) FFIX, Square just stumbles in showing these relationships. However, I did warm up a little to Clive and Jill towards the end. A few scenes rescued this relationship in my eyes, a little. I am also pretty sure this game does not pass the Bechdel-Wallace test. She is Shiva's dominant! I remember thinking several times, why doesn't she become Shiva here? Why doesn't she HELP? Why is she doing nothing??
Gav: Not actually sure if Gav is short for something? lol the game kept trying to make him an important secondary character, where's that meme from Mean Girls, "stop trying to make Gav a character, it's not going to happen"
The girl Dion met: Okay I honestly thought something else was going to happen with her. She rescues Dion, he wants to repay her...then nothing about it is said again
Tarja: A Woman That
Otto: I liked Otto, I liked his backstory. I just wish Clive wasn't the focus and we had actual secondary characters.
Part 4: The Combat
Okay this section should be spoiler-free. So yeah, instead of turn-based combat it's Devil May Cry style. You start out in a lot of tutorial scenarios. Many of the starting abilities you learn, to me, just take up unwanted combat time. I almost never used the ranged magic ability or the sword fire power up ability. Also, to this day I don't understand the parry mechanic. Whenever I parried, it was on accident.
I like that the devs give you different accessories to tweak the combat difficulty. I think they understand many of the fans are not used to this type of combat. This definitely lends to accessibility.
Overall, I only died twice: once when I got glare/doom and didn't understand the mechanic in this type of combat, and once when I didn't understand a mechanic as an Eikon. The enemies tend to give very telegraphed attacks. The normal enemies are also a joke, they are mostly just punching bags. There is an Eikon ability I use that requires it to be charged for a period of time before it can be used. During this charging period you must dodge all attacks. Well, I've noticed it takes foreverrr for normal enemies to actually attack you. They mostly start out by standing around you. Not sure if that changes in the hard mode.
And they definitely needed to have made the hard mode available from the beginning.
And so now the comparison to past games comes in. I do not recall ever having voluntarily hit a Bomb enemy with a fire attack, but elements don't matter here, which is...against everything I know for a Final Fantasy game.
So that was weird
It's also weird that status effects pretty much aren't a thing.
When I played FFX (I'll probably mention 10 a lot), I will never forget fighting Sanctuary Keeper. It's a very forgettable boss for most, but it's an important knowledge check boss on your way to Yunalesca. I'll NEVER forget when I realized it could cast Reflect. It could also counter Slow with Haste. And...it knew Curaga. You needed to understand Reflect and Dispel mechanics. It was the culmination of everything you learned, and you needed to be very careful. I know every FF fan remembers a similar boss like I do for Sanctuary Keeper.
Nothing like that is in this game. As long as you can dodge or block, you can beat a boss. It's that way from the beginning until the end. And, there is a reason DMC games are not long, drawn out roleplaying-game times.
I also like how they featured several Malboros in a game with no status effects
I've read some Yoshi-P interviews (the game's producer). In one interview, he mused if the series should actually ditch the numerals. He later clarified these statements but it got the community talking. I actually wonder if this wouldn't be a bad idea. Some of it might be new player confusion, do you need to have played all the others to understand this game? Many of the newest releases don't have numbers like God of War and Zelda.
I also did all of the hunts and was disappointed that the final hunts you unlock are two A rank hunts? Where is the Yiazmat of the game? You obviously couldn't do a Yiazmat with this genre because probably your hands would become too tired. I beat all of the hunts on the first try (except for mister Glare, literally the first hunt lol).
Part 5: Exploration and Graphics
I had to think hard about what my definition of "open world" is. It is true that FFXVI has "open areas" like fields or hills. To me, an open world game doesn't just mean there are branching roads. To me, it means there are interesting things to discover, things you would not have found if you stay on the intended path. These supplemental things also help world building.
Taking the FFX example again (because it was my first FF), many people point to how linear FFX was. It was until it wasn't. The Mi'ihen Highroad happens not long into the game where you can go from two points with different things happening. And there's the Calm Lands. Plenty of optional points of interest, including two optional summons and the monster arena. It also had actual mini games. Plus the different areas you can visit in the airship navigation points.
FFXVI has these challenge obelisk things to discover. That's about it. Oh, I guess it also sometimes have chests. Which leads me to an easy tangent: I still remember what the FFX chests looked like. The FFXVI chests are so plain (which is in line with the mature theme of the game I guess), they look like plain boxes, easily missable.
For the graphics, I thought they were pretty good. I liked whenever Clive stepped into some kind of vista area with a huge landscape to view. I also liked the forest area. The buildings are true to their medieval inspiration and are mostly plain. The Eikon battles look really good.
And it's a shame there are no mini games. Maybe they didn't have the time to put that in. Also, I question whether any sort of mini game would fit the tone of the game. You are branded as a Bearer, which means people don't want to talk with you. How could you play Triple Triad when that's happening? Would a fishing mini game fit with the tone of all the horrible things that happen?
And not just mini games, where's the puzzles and dungeons? There are dungeons in the sense that there are areas you can't back out of once you start. But they are hallways, like FFXIV. I still fondly remember doing the FFX Cloister Trials, but nothing like that is here.
Part 6: Music
Again, in order to understand my thoughts about this game's music, I need to talk about FFX.
I will never forget Kilika's music. Why Kilika? Here it is if you want to listen:
I remember when I realized this was a guitar version of Suteki Da Ne. This happened a lot throughout the game. Between that and Hymn of the Fayth. It had that connection throughout. Culminating with the Contest of Aeons, the final boss battle:
This song took EVERYTHING you learned about the world in the game and spit it back at you. This whole religion is corrupted! Etc etc. (It also didn't rely on Latin choruses). The ending song did similar work with a bittersweet version of the Hymn of the Fayth AND To Zanarkand.
Okay, so, all that said, this game doesn't really have anything like that. The most it has is some callbacks to the original Final Fantasy theme (and lol, they gave us a version of the victory fanfare with a latin chorus).
They haven't released the full OST yet, but I can at least link to the Eikon themes (warning the video itself has spoilers), and this is where the music shines the most:
The other non-Eikon tracks are fine. They just aren't as memorable compared to what I wanted. Again the full OST isn't available so I can't give more examples.
Part 7: Comparisons
When I think about this series re-inventing itself, a few other game series come to mind: Resident Evil, Elden Ring, Zelda (which my husband is currently playing), and Persona.
I've been watching what has happened with Resident Evil with great interest. I believe this is a fantastic video that explains it better than I can:
Elden Ring, well I played it earlier this year. If you're not familiar, they took a lot of good stuff from Dark Souls and made it even better. It's currently my favorite game.
Zelda: A game that did a lot of re-inventing without totally switching genres.
Persona: Just mentioning this because it's totally possible to have a turn-based RPG in this age and still be successful.
Part 8: Fine, Have THIS!
A few bits that the devs probably felt they had to include or other random things I want to mention:
I might be just about to find out what the character limit is
tl;dr I had fun playing the game. Ultimately that's the most important thing. I can also tell that everyone who was involved are gamers themselves and have a love of gaming.
Big shout out to Crystal for launching the forums alongside big game releases
...
We don't need colons at the end of smilies??? What the fuck
Part 1: What is the Definition of a "Final Fantasy" game?
I just completed the game yesterday. I'm not as young anymore and have more responsibilities so all this takes me a lot longer than it used to. I did the full story, all the side quests, and the hunts. I skipped whatever those challenge obelisk things are called (for now). I am seriously considering doing the new game plus/hard mode. I feel ready to review it.
So, I've never played a game where I've been quite so mixed about how I feel about it. I think a lot of this boils down to my personal definition of what I expect. After giving it a lot of thought, to me the name "Final Fantasy" invokes four qualities (or, it used to) in order of importance:
- A really good story
- A well rounded cast, there is usually a main character but also other characters that come in a close second
- Some sort of strategy in the combat that becomes progressively harder or introduces new mechanics that make you think
- Music that really elevates the game
Part 2A: The Story
Hearing bits and pieces about the game, I have to say I was very intrigued by the premise. You have six nations vying for control of the mothercrystals, which are the catalysts for using magic. These nations use huge armies and also fight with "dominants" which are random people that are "blessed" with the abilities to turn into gigantic Eikons, which are the past FF summons. The dominants often fight each other. This last resort combat is shown with a ton of weight. You can easily be killed by your country's own dominant via crossfire or even just being stepped on by accident.
The demo also does a great job of setting this all up. Something new they introduced was the ability to pause the dialogue and view information about what was said to remind yourself what country is what and who is who.
While all this is happening, the land's crops begin dying and soon whole swathes of land are unhabitable. Mid game spoiler, I would not say this is a "huge" spoiler but I'm hiding it:
I was also intrigued that they inverted expectations for the crystals. The FF crystals have always been something that is a boon, something that saves everyone. But here, you find out that the crystals are causing the land to die by drawing "aether" from the planet, and your new goal becomes destroying the mothercrystals.
As I played through the game, I knew this was a lot, and I was somewhat filled with dread. Six nations? How will the writers juggle six nations and the dominants, plus Clive's personal story? Some of this setup reminds me how I felt about 13 during the trailer period. Another intriguing setup--you've got people who are commanded by gods to complete a task, and they have a deadline. Failure means they become monsters. They also first have to figure out what the task is. So throughout the whole game (FFXIII) you've got that hanging over in the background.
Well, surprise, surprise. Just as I was dreading, no, they can't juggle all six nations. If Warp reads this spoiler, or hell any FFXIV fan, then they will know what I mean when I say that a few of the nations get the "FFXIV Empire" treatment. Basically, in FFXIV the Empire is a huge background threat throughout the expansions. You FINALLY visit the Empire in Endwalker, the forth expansion, only to find that it has been completely destroyed. You don't get to see their huge cities etc.
This happens to...well, for sure Waloed. But also the Iron Kingdom is barely touched upon. The Empire, you visit the outlying areas but the major city is visited when a crisis is happening so it's all on rails. Was so disappointed that you don't actually get to walk around freely in Oriflamme.
And so they pull a FFT (which had similar political intrigue) and it's actually a semi-religious outer god/alien threat. Whose name also happens to be Altima...I mean Ultima. I was actually looking forward to Clive threading the needle between all the nation's needs and wants but yet again halfway through we need the power of friendship to kill a god and the complex political stuff falls away.
btw Ultima = Necron?
And the other weird thing is, I JUST played this game! The game I finished right before this one, was Horizon West. In that game, you...also stop a blight. And you also need to stop...outer space aliens/gods. I honestly couldn't believe it as I was playing, I JUST did this plot.
This happens to...well, for sure Waloed. But also the Iron Kingdom is barely touched upon. The Empire, you visit the outlying areas but the major city is visited when a crisis is happening so it's all on rails. Was so disappointed that you don't actually get to walk around freely in Oriflamme.
And so they pull a FFT (which had similar political intrigue) and it's actually a semi-religious outer god/alien threat. Whose name also happens to be Altima...I mean Ultima. I was actually looking forward to Clive threading the needle between all the nation's needs and wants but yet again halfway through we need the power of friendship to kill a god and the complex political stuff falls away.
btw Ultima = Necron?
And the other weird thing is, I JUST played this game! The game I finished right before this one, was Horizon West. In that game, you...also stop a blight. And you also need to stop...outer space aliens/gods. I honestly couldn't believe it as I was playing, I JUST did this plot.
I don't know why we can never have a big city again. I want one Rabanastre. All the cities have to be visited on rails, you can't go down any side streets. It's like we can only have two extremes, no big cities or the FFVII:R treatment where the WHOLE GAME is in one city.
Many times in the story, the plot is handwaved when it comes to the dominants and Clive's actions.
Like imagine someone bombed one of our nuclear plants or a major portion of our electric grid. And once that grid is destroyed, it can't be remade. And, that person himself was a walking nuclear bomb. We would spare NO resource to find that person. We would also probably spare no resource to keep that area protected (even if the immediate area turns everyone into...monsters). But Clive walks around pretty easily and gets into the Mothercrystal areas pretty easily. I am quoting an article I read:
And when you first find Jill, who we find out is Shiva's dominant. She is guarded by a sparse group of barbarians...they are weirdly passive when you fight them...it reset the tone of the demo for what follows. Why is that the way she is guarded?
This also made me wonder about the nature of dominants. She didn't give any indication she was Shiva before. How do dominants awaken? We killed some of the dominants, then there was a time skip...does that mean there is a five year old dominant walking around somewhere? Can a man be the Shiva dominant? Can a woman be Titan?
Saying all that, I actually appreciated each character for each dominant. The writers did a good job shaping each person for this role. Best for me was probably Kupka, Titan's dominant. He was physically imposing and just generally matched Titan.
One thing I really, REALLY wanted was for each dominant to come together in a final fight à la that one scene in the Avengers movie where they spun around the camera on them as they finally come together to fight the common threat.
That would be cool but that didn't happen
Its events are nearly always big, singular, and only have proper consequences for the protagonists. You'd think that the ongoing destruction of mothercrystals and god-wielding Dominants throughout the plot would have major ramifications on the world, but Valisthea remains largely static and passive, the populace content to be bovine and docile until a Main Character can show up and do something. At one point Clive and the Titan Eikon destroy about half a country in a borderline-apocalyptic brawl, and while it's visually spectacular, I don't think it's even mentioned again after that.
And when you first find Jill, who we find out is Shiva's dominant. She is guarded by a sparse group of barbarians...they are weirdly passive when you fight them...it reset the tone of the demo for what follows. Why is that the way she is guarded?
This also made me wonder about the nature of dominants. She didn't give any indication she was Shiva before. How do dominants awaken? We killed some of the dominants, then there was a time skip...does that mean there is a five year old dominant walking around somewhere? Can a man be the Shiva dominant? Can a woman be Titan?
Saying all that, I actually appreciated each character for each dominant. The writers did a good job shaping each person for this role. Best for me was probably Kupka, Titan's dominant. He was physically imposing and just generally matched Titan.
One thing I really, REALLY wanted was for each dominant to come together in a final fight à la that one scene in the Avengers movie where they spun around the camera on them as they finally come together to fight the common threat.
That would be cool but that didn't happen
While I am mentioning this, also lol at the sidequests mixed in with the main story. After a super heavy plot thing where Clive does something really amazing, one of the NPCs back at the hideaway...asks Clive to go get dirt for him.
I'll also mention the cutscenes here. I think somewhere it was said this game features some X number of hours of cutscenes, I don't remember the number but it was a huge number. I actually never once thought, I wish they didn't have this cutscene. I felt each scene gave important information.
The story also reminds me of FFXIV in that it has to hit certain beats at regular intervals. We already know Clive will need to take the powers of the different Eikons, that is how the combat works. So after X time, he should have a new Eikon power, which means we know after X time playing the game, Clive is going to need to confront a new dominant.
Part 2B: The Mature Tone
So yes, the best way I can describe this game's story feel is a mix between Game of Thrones and The Witcher 3. (Which is a shame because I wanted to one day play new FF games alongside my kids). Clive has Jon Snow comparisons. I actually haven't watched GoT but Torgal/Ghost had to have been a nod to Snow. I agree with many other comments online that the demo was a trick, they front loaded most of the intrigue in the demo. Kind of reminds me of the FFXV demo.
Probably the most notable part of this is Clive's mother, Annabelle, which I am told is a parallel to Jon Snow's mother. (He also has a father, and it is made very very obvious that he is going to die). The demo ends with his mother betraying everyone and killing everyone.
And so Clive begins his quest. The player is also invested in this too, they do a great job of getting you to hate his mother. However, the payoff for her conclusion is so, so bad. I knew Clive was not actually going to kill his mother, no matter what she did. Her death is...I don't know if "not satisfying" is the right word, more like a loose end they tie up abruptly.
And so Clive begins his quest. The player is also invested in this too, they do a great job of getting you to hate his mother. However, the payoff for her conclusion is so, so bad. I knew Clive was not actually going to kill his mother, no matter what she did. Her death is...I don't know if "not satisfying" is the right word, more like a loose end they tie up abruptly.
I also can't write this section without talking about the Bearers. The Bearers are people who can perform magic without the use of a crystal. This is a random happenstance of birth. This trope is a common one I know, but it mostly reminded me of how mages are treated in Dragon Age. But here, it's almost...ridiculous...how badly the Bearers are treated. Like, evil to an over-the-top level. In this game, Bearers are:
- Branded with a mark on their cheek
- Taken away immediately at birth. Their family stops thinking of them as a person and discards him or her as trash
- Tortured and experimented on
- Given to beasts as food for the beast and also to test the strength of the beast, including children and the elderly
- Made to work as slaves using magic, and they are sold as slaves
- Once they have used magic over a period of years, they turn to stone and there is no cure
- They don't have graves and are burned like trash once they die
- Can be referred to as a pet, like a noble gives a pet bearer to their child
- I'm pretty sure you find a village of them at one point and they are all hanging dead
- Some other stuff I'm sure I'm forgetting
Major major ending spoilers:
Clive dies at the end, but it's somewhat ambiguous. That frustrated me...didn't really understand why he had to die, and they didn't really commit to it. The other deaths, Dion and Joshua, felt like weak writing, and it was foreshadowed way too hard. There wasn't much closure, like it was suddenly cut off. And then they cut in later years to show a book written by Joshua, which is ambiguous if he is the author or if that is a pen name, but cheapens the emotional impact of his death and Clive's reaction.
Part 3: The Characters
Okay now I want to give my reaction to the characters.
Clive: I believe Ben Starr carried a lot of this game. I watched a few interviews of him actually, his voice reminds me of Batman, it's definitely not his normal voice, he always talks as a half-whisper as Clive. Several times I was trying to picture Ben in the recording booth and how he got his voice to sound like that. I was very surprised to learn he has basically done no VA work until this. His first FF was 8, which...I think is a weird starting point...
Cid: This is my second favorite incarnation of Cid. lmao I kept wondering how his VA said his lines, Cid has such a gravelly voice...then come to find out that is literally just his VA's voice, he doesn't change it at all!
Jill: Oh boy. Holy shit! The women of this game. I kept waiting for something to happen with her. She's so passive. She does have one empowering moment halfway through, but it's...not kept throughout. And her romance with Clive! At first, I was convinced they were the worst couple in all of the series. But then, I remembered Noctis and Lunafreya. And THEN, I remembered Snow and Serah. For whatever reason, probably since (I would argue) FFIX, Square just stumbles in showing these relationships. However, I did warm up a little to Clive and Jill towards the end. A few scenes rescued this relationship in my eyes, a little. I am also pretty sure this game does not pass the Bechdel-Wallace test. She is Shiva's dominant! I remember thinking several times, why doesn't she become Shiva here? Why doesn't she HELP? Why is she doing nothing??
And the pace of their relationship is so, so weird. First of all, there's the trope of them almost kissing but being interrupted. Okay, then we jump cut five years! And they haven't moved forward at all! I was so weirded out by them, what are they doing for five years! And later in the story, Jill is kidnapped and we rescue her. We escape Odin for reasons...and then the player is scene jump cut to them lying naked on the beach. We go to that from not even kissing each other.
This is also reminding me that I was seriously wondering how Clive was going to take Shiva's powers, which drains the dominant of energy. I thought we would have to fight Jill somehow. What I didn't understand is why Jill didn't give him this power much, much sooner.
This is also reminding me that I was seriously wondering how Clive was going to take Shiva's powers, which drains the dominant of energy. I thought we would have to fight Jill somehow. What I didn't understand is why Jill didn't give him this power much, much sooner.
Joshua: Probably the most normal person. I don't have much to say about him. I have two little boys so appreciated the brother relationship.
Gav: Not actually sure if Gav is short for something? lol the game kept trying to make him an important secondary character, where's that meme from Mean Girls, "stop trying to make Gav a character, it's not going to happen"
The girl Dion met: Okay I honestly thought something else was going to happen with her. She rescues Dion, he wants to repay her...then nothing about it is said again
Dion: Very very surprised to see an actual gay relationship in the game. The series has always been tee hee we're BESTIES! Like I was genuinely shocked here, especially having just played FFXIV's Shadowbringers raid quests.
Tarja: A Woman That
Otto: I liked Otto, I liked his backstory. I just wish Clive wasn't the focus and we had actual secondary characters.
Ultima: I liked whoever his VA was, did a good job of sounding monotone and alien. He was very tropey as a villain, which...okay, that happens often. His final form definitely looked like something from Amano.
Part 4: The Combat
Okay this section should be spoiler-free. So yeah, instead of turn-based combat it's Devil May Cry style. You start out in a lot of tutorial scenarios. Many of the starting abilities you learn, to me, just take up unwanted combat time. I almost never used the ranged magic ability or the sword fire power up ability. Also, to this day I don't understand the parry mechanic. Whenever I parried, it was on accident.
I like that the devs give you different accessories to tweak the combat difficulty. I think they understand many of the fans are not used to this type of combat. This definitely lends to accessibility.
Overall, I only died twice: once when I got glare/doom and didn't understand the mechanic in this type of combat, and once when I didn't understand a mechanic as an Eikon. The enemies tend to give very telegraphed attacks. The normal enemies are also a joke, they are mostly just punching bags. There is an Eikon ability I use that requires it to be charged for a period of time before it can be used. During this charging period you must dodge all attacks. Well, I've noticed it takes foreverrr for normal enemies to actually attack you. They mostly start out by standing around you. Not sure if that changes in the hard mode.
And they definitely needed to have made the hard mode available from the beginning.
And so now the comparison to past games comes in. I do not recall ever having voluntarily hit a Bomb enemy with a fire attack, but elements don't matter here, which is...against everything I know for a Final Fantasy game.
So that was weird
It's also weird that status effects pretty much aren't a thing.
When I played FFX (I'll probably mention 10 a lot), I will never forget fighting Sanctuary Keeper. It's a very forgettable boss for most, but it's an important knowledge check boss on your way to Yunalesca. I'll NEVER forget when I realized it could cast Reflect. It could also counter Slow with Haste. And...it knew Curaga. You needed to understand Reflect and Dispel mechanics. It was the culmination of everything you learned, and you needed to be very careful. I know every FF fan remembers a similar boss like I do for Sanctuary Keeper.
Nothing like that is in this game. As long as you can dodge or block, you can beat a boss. It's that way from the beginning until the end. And, there is a reason DMC games are not long, drawn out roleplaying-game times.
I also like how they featured several Malboros in a game with no status effects
I've read some Yoshi-P interviews (the game's producer). In one interview, he mused if the series should actually ditch the numerals. He later clarified these statements but it got the community talking. I actually wonder if this wouldn't be a bad idea. Some of it might be new player confusion, do you need to have played all the others to understand this game? Many of the newest releases don't have numbers like God of War and Zelda.
I also did all of the hunts and was disappointed that the final hunts you unlock are two A rank hunts? Where is the Yiazmat of the game? You obviously couldn't do a Yiazmat with this genre because probably your hands would become too tired. I beat all of the hunts on the first try (except for mister Glare, literally the first hunt lol).
Part 5: Exploration and Graphics
I had to think hard about what my definition of "open world" is. It is true that FFXVI has "open areas" like fields or hills. To me, an open world game doesn't just mean there are branching roads. To me, it means there are interesting things to discover, things you would not have found if you stay on the intended path. These supplemental things also help world building.
Taking the FFX example again (because it was my first FF), many people point to how linear FFX was. It was until it wasn't. The Mi'ihen Highroad happens not long into the game where you can go from two points with different things happening. And there's the Calm Lands. Plenty of optional points of interest, including two optional summons and the monster arena. It also had actual mini games. Plus the different areas you can visit in the airship navigation points.
FFXVI has these challenge obelisk things to discover. That's about it. Oh, I guess it also sometimes have chests. Which leads me to an easy tangent: I still remember what the FFX chests looked like. The FFXVI chests are so plain (which is in line with the mature theme of the game I guess), they look like plain boxes, easily missable.
For the graphics, I thought they were pretty good. I liked whenever Clive stepped into some kind of vista area with a huge landscape to view. I also liked the forest area. The buildings are true to their medieval inspiration and are mostly plain. The Eikon battles look really good.
And it's a shame there are no mini games. Maybe they didn't have the time to put that in. Also, I question whether any sort of mini game would fit the tone of the game. You are branded as a Bearer, which means people don't want to talk with you. How could you play Triple Triad when that's happening? Would a fishing mini game fit with the tone of all the horrible things that happen?
And not just mini games, where's the puzzles and dungeons? There are dungeons in the sense that there are areas you can't back out of once you start. But they are hallways, like FFXIV. I still fondly remember doing the FFX Cloister Trials, but nothing like that is here.
Part 6: Music
Again, in order to understand my thoughts about this game's music, I need to talk about FFX.
I will never forget Kilika's music. Why Kilika? Here it is if you want to listen:
I remember when I realized this was a guitar version of Suteki Da Ne. This happened a lot throughout the game. Between that and Hymn of the Fayth. It had that connection throughout. Culminating with the Contest of Aeons, the final boss battle:
This song took EVERYTHING you learned about the world in the game and spit it back at you. This whole religion is corrupted! Etc etc. (It also didn't rely on Latin choruses). The ending song did similar work with a bittersweet version of the Hymn of the Fayth AND To Zanarkand.
Okay, so, all that said, this game doesn't really have anything like that. The most it has is some callbacks to the original Final Fantasy theme (and lol, they gave us a version of the victory fanfare with a latin chorus).
They haven't released the full OST yet, but I can at least link to the Eikon themes (warning the video itself has spoilers), and this is where the music shines the most:
- Phoenix's theme is probably my favorite. It feels hurried, frantic, like he knows he doesn't have much time.
- Titan: has a Thanatos "I am inevitable" air to it with the beginning riff of the third act
- Bahamut: sounds regal, like "The King Has Arrived"
Typhon was a surprise to me. They did a good job making him REALLY creepy and re-inventing him. Good music.
The other non-Eikon tracks are fine. They just aren't as memorable compared to what I wanted. Again the full OST isn't available so I can't give more examples.
Part 7: Comparisons
When I think about this series re-inventing itself, a few other game series come to mind: Resident Evil, Elden Ring, Zelda (which my husband is currently playing), and Persona.
I've been watching what has happened with Resident Evil with great interest. I believe this is a fantastic video that explains it better than I can:
Elden Ring, well I played it earlier this year. If you're not familiar, they took a lot of good stuff from Dark Souls and made it even better. It's currently my favorite game.
Zelda: A game that did a lot of re-inventing without totally switching genres.
Persona: Just mentioning this because it's totally possible to have a turn-based RPG in this age and still be successful.
Part 8: Fine, Have THIS!
A few bits that the devs probably felt they had to include or other random things I want to mention:
- lol at the jump mechanics. Clive does all this amazing stuff but then he can only jump one foot into the air
- I'm upset with the quest markers. Especially in Lostwing, it's so hard to look at the map and understand where you need to go vertically. This is also having just come from Horizon West. In that game, the quest marker attaches itself to stairs and roads so you can easily see where you need to go. FFXVI is still not doing that. No idea why we can't have this.
- Why do we have to select the quest item before we hand it off?
- Why do we have to view the hunt board to remember the hunt location? Why can't that be saved somewhere as a note on the overworld map?
- Why can't we buy multiple items at once?
- lol at the token Moogle in the game
- Why did they make opening doors a production
- Why would you name your kingdom Waloed? That's silly
- Why would you name your baby boy Goetz?
- The craft system is so shallow I'm not sure they should have included it, towards the end I was getting a lot of craft items but didn't understand what I was supposed to do with them as each weapon and equipment progression doesn't call for that many materials, maybe I was supposed to sell them?
- The armor was also a pretty shallow system, you get...different belts? Vambraces?
- Didn't understand gil for awhile, I was saving all of my money but never saw anything good to buy. Eventually I realized the pricey items were...orchestrion rolls? Wouldn't that have made better quest rewards?
- It is very easy to waste potions because you wanted to do a Torgal command
- I'm glad they made an update to add a setting for motion blur
- I definitely feel they spent most of the budget on the Eikon fights. At least one was an hour and half.
- It took me a very long time to understand that you can level up Torgal's abilities
I might be just about to find out what the character limit is