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Just finished playing XII for the first time and that was a REAL game. I had played through like 80% of it a little while ago, maybe half a year ago, then put it down to tackle all the big games that came out over the past few months, and I decided to jump back into it after finishing XVI and it only took me like ten more hours to get to the end. This is the kind of game where I wish I could go back in time and tell my young self to play because I can guarantee I would have loved it. The Gambit system is seriously the coolest spin on turn-ish based combat that I've played. This game also has amazing presentation in terms of cutscenes, voice acting, and camera work in those cutscenes. I played XII specifically because it's in Ivalice and I'm a huge Tactics fan but between Tactics/Vagrant Story/XII they really nailed a "style" of character and audio design. Whether it's that motion-blur effect that happens when you beat a big boss or the music that sounds like it could've all come out of a single album, it's just great.
There was a funny interaction that happened near the end of the game that makes me really appreciate the game. I was in the Great Crystal area and you have to take a bunch of confusing turns unlocking gates and stuff to get to the end and the team I was using (Balthier/Fran/Ashe) was struggling quite a bit fighting these ghost type enemies and I ended up using ALL of my 99 stack of Phoenix Downs as I struggled my way through but I hit the end of my stack so I decided to change my team on the fly to use 3 casters with Raise so that I could sustain without using items, and if that team wiped I'd get my backline team out and sprint to the loading zone so I can use "Revive" on a caster and let that caster rebuild the team. I was able to fight my way to a save crystal and get back to town to stock back up, but it felt so satisfying being able to change strategy on the fly and have it make a serious difference. I felt rewarded for being perceptive about the situation (by not wiping and going back to previous save) and it was just a really tense experience. I really enjoy it when games give you challenges you can seriously fail and if this were a game made today, autosaves would've made the dungeon easier.
XII: Revenant Wings for DS is next then I'm gonna either finish Vagrant Story or hop over to Tactics Advance
There was a funny interaction that happened near the end of the game that makes me really appreciate the game. I was in the Great Crystal area and you have to take a bunch of confusing turns unlocking gates and stuff to get to the end and the team I was using (Balthier/Fran/Ashe) was struggling quite a bit fighting these ghost type enemies and I ended up using ALL of my 99 stack of Phoenix Downs as I struggled my way through but I hit the end of my stack so I decided to change my team on the fly to use 3 casters with Raise so that I could sustain without using items, and if that team wiped I'd get my backline team out and sprint to the loading zone so I can use "Revive" on a caster and let that caster rebuild the team. I was able to fight my way to a save crystal and get back to town to stock back up, but it felt so satisfying being able to change strategy on the fly and have it make a serious difference. I felt rewarded for being perceptive about the situation (by not wiping and going back to previous save) and it was just a really tense experience. I really enjoy it when games give you challenges you can seriously fail and if this were a game made today, autosaves would've made the dungeon easier.
XII: Revenant Wings for DS is next then I'm gonna either finish Vagrant Story or hop over to Tactics Advance