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If you don't know what it is, it is a FREE (yes free) re-imagined/better version of the original. You can get it on GOG
What is great about this game?
Im sure there is more I can say, it's actually been about 2 years since I played it, but I was listening to a podcast on Oblivion and got me thinking about this game.
There are problems. When you start it up, choose smaller dungeons, believe me, you want that. On the downside the main quest dungeons arent affected, they are huge in a bad way, but there are guides for those since they arent randomly generated.
You will still have some bugs, after about 25-30hrs I think I bugged the main quest, I wasnt sure, I did play around console commands trying to fix it, but I didnt have much luck and I dropped it.
Now you might be wondering, Quagmire, why are you telling us this, that you dropped it and had bugs? Because I still enjoyed my 25 or so hours in the game, I had a notebook, I wrote down places to go, people to find! Oh THERE ARE NO QUEST MARKERS!!!!! When you arrive in a city, you have to ask people for directions, some will ignore you, some wont know, and others will only give you vague directions as they may only know what part of town it is on. SO FUCKING COOL! It is also free!
I think it is worth dipping your toes into this, it is free and it is a huge piece of history. You can see the groundwork for Morrowind (one of my all time favorite games). The online community is helpful as well
So check it out, there is something surreal playing a game like this knowing it came out in 1996
Daggerfall Unity - GOG Cut
Play a reimagined version of the all-time RPG classic from The Elder Scrolls series. Dagg
www.gog.com
What is great about this game?
- It is ambitious! If you are of my age late 30s (or older) it will hit some nostalgia. There is something special about what they pulled off in 1996.
- Your hand is not held
- Stats and reputation matter
- You can get kicked out of towns
- You have to be so strong or what ever to do guild quests
- You have to do quests so often at guilds or your rank goes down
- You are allowed to fail (at least guild and religion quests)
- You feel like you're on an adventure
- The world is big, even if you use fast travel, even if the towns feel sameish, there is still something quaint about coming to a small town for one or two small services and the different regions feel distinct.
- Not every guild and religion is in every city, that means you cant just stay in one city, you must explore, sometimes finding a small town to get a certain kind of healing from the right temple
- You are timed once you take a quest!
- As someone who hates timers, they work well in this game, you're usually given x-days to complete a quest, so you cant just take every quest from every guild and temple, do them and turn them in, you will run out of time. It takes time to travel the world and days will pa
Im sure there is more I can say, it's actually been about 2 years since I played it, but I was listening to a podcast on Oblivion and got me thinking about this game.
There are problems. When you start it up, choose smaller dungeons, believe me, you want that. On the downside the main quest dungeons arent affected, they are huge in a bad way, but there are guides for those since they arent randomly generated.
You will still have some bugs, after about 25-30hrs I think I bugged the main quest, I wasnt sure, I did play around console commands trying to fix it, but I didnt have much luck and I dropped it.
Now you might be wondering, Quagmire, why are you telling us this, that you dropped it and had bugs? Because I still enjoyed my 25 or so hours in the game, I had a notebook, I wrote down places to go, people to find! Oh THERE ARE NO QUEST MARKERS!!!!! When you arrive in a city, you have to ask people for directions, some will ignore you, some wont know, and others will only give you vague directions as they may only know what part of town it is on. SO FUCKING COOL! It is also free!
I think it is worth dipping your toes into this, it is free and it is a huge piece of history. You can see the groundwork for Morrowind (one of my all time favorite games). The online community is helpful as well
So check it out, there is something surreal playing a game like this knowing it came out in 1996