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There's no speak with the dead role.
Also, there are no wolves and no solo killers. Everyone was assigned a villager role. Each night, 5 players at random will be masked/shamaned to appear as wolves/solo. If they get killed, they will show as wolves/solo killers to the village (much to your/their surprise, I am sure). If a masked person is killed, there will be one fewer masked person the next night.
Night 1, the wolves will kill the Dead Body. After that, each night the wolves / solos will kill only as many people as the villagers themselves killed (including suicides). If the villagers kill nobody, then the wolves will kill nobody. Blood for the blood god. If three villagers die during the past day/night, the wolves and solos will combine to kill three people. I'll play around with roles as need be to get the required kills for the evils.
Winning conditions: The village figures out the gimmick and goes pacifist. If there are no kills for two days and two nights, it's a victory for all.
OR
If somehow the village kills all 5 masked people, it's also a village win. Tough to do since even the villagers themselves won't know they are evil for that night.
Losing conditions: The village completely immolates. Once the village is down to 2 (or fewer) people, the game is over and GWF fails.
Also, there are no wolves and no solo killers. Everyone was assigned a villager role. Each night, 5 players at random will be masked/shamaned to appear as wolves/solo. If they get killed, they will show as wolves/solo killers to the village (much to your/their surprise, I am sure). If a masked person is killed, there will be one fewer masked person the next night.
Night 1, the wolves will kill the Dead Body. After that, each night the wolves / solos will kill only as many people as the villagers themselves killed (including suicides). If the villagers kill nobody, then the wolves will kill nobody. Blood for the blood god. If three villagers die during the past day/night, the wolves and solos will combine to kill three people. I'll play around with roles as need be to get the required kills for the evils.
Winning conditions: The village figures out the gimmick and goes pacifist. If there are no kills for two days and two nights, it's a victory for all.
OR
If somehow the village kills all 5 masked people, it's also a village win. Tough to do since even the villagers themselves won't know they are evil for that night.
Losing conditions: The village completely immolates. Once the village is down to 2 (or fewer) people, the game is over and GWF fails.