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Genres are one of those things that everybody sort of accepts out of necessity, but don't necessarily always agree on the application of. In very recent news the distinction between "WRPG," "JRPG," and the more nebulous "Action-RPG" was called into question following an interview with a prolific Japanese developer. The ancient divide between console-style RPGs (Dragon Quest) and computer-style RPGs (Wizardry) has also resulted in, essentially, two radically different viewpoints and approaches towards adopting the same core game idea for almost as long as gaming has been relevant. But, all are called the same thing in casual discussion.
This of course applies to other types of games as well. What exactly qualifies as a game belonging to the subcategory of Metroidvania became more hotly contested as indie developers got avenues to self-publish their works. A single game, Rogue, gave birth to a subgenre named after it: The Rogue-like. Which then saw that very specific gameplay hook married to countless different genres, creating a hodgepodge of interesting - and horrifying - concepts that don't necessarily all appeal towards fans of Rogue itself.
So, GWF, I ask you simply: Do you still find genre designations to be helpful in modern game discussion/purchasing? What are some of your most (and least) liked genres, and how has the blurring of lines affected your perception of them?
And why does everyone, myself included, suck so badly at Real-Time Strategy anyway?
This of course applies to other types of games as well. What exactly qualifies as a game belonging to the subcategory of Metroidvania became more hotly contested as indie developers got avenues to self-publish their works. A single game, Rogue, gave birth to a subgenre named after it: The Rogue-like. Which then saw that very specific gameplay hook married to countless different genres, creating a hodgepodge of interesting - and horrifying - concepts that don't necessarily all appeal towards fans of Rogue itself.
So, GWF, I ask you simply: Do you still find genre designations to be helpful in modern game discussion/purchasing? What are some of your most (and least) liked genres, and how has the blurring of lines affected your perception of them?
And why does everyone, myself included, suck so badly at Real-Time Strategy anyway?