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Of course role claiming helps the town, that's the whole point because it's the wolves who need to hide. I accept that it's part of the game now, but I understand why some people still don't like it. It's more fun to try to play with abilities and try to read suspicious behavior than to just ever game go "okay who are our three strong roles? Okay now who are the regulars that are provable? Okay good now let's work on who's left."
 
I tried to avoid role claiming while also using my information as a seer, but that's hard to do unless you just go after a player without explaining why. Then I role claimed a seer when I was a wolf. Then this game I wasn't a seer or a wolf but I role claimed anyway because I was just like "fuck it" at that point lol.
 

TD

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I am curious as to why Zell went so hard on it needing to be an alpha wolf and therefore someone with an unknown claim is it.
Did he say that's why? I never noticed that but I agree with you, it could be any, though Alpha Wolf feels like a high probability due to the lack of ability usages, wolf avenger could certainly be possible and would match a certain claim too.
so I can play a non-townie without having to make up some bullshit and keep defending said bullshit with more bullshit
Playing as a non-townie requires you to be making up bullshit though. It's why the evils are always most successful with fake seers.
 

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I am curious as to why Zell went so hard on it needing to be an alpha wolf and therefore someone with an unknown claim is it. Why wouldn't it be an avenger wolf (another that doesn't use a power unless it's lynched) with an evil aura that claimed a role with a good aura because they'd be dead no matter what if they were checked

Alpha wolf seems to come up a lot, so not a bad guess and worst case scenario

The wolf Avenger wouldn't be good either
 

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Did he say that's why? I never noticed that but I agree with you, it could be any, though Alpha Wolf feels like a high probability due to the lack of ability usages, wolf avenger could certainly be possible and would match a certain claim too.

Playing as a non-townie requires you to be making up bullshit though. It's why the evils are always most successful with fake seers.

Zell says wolves should always fake a read day 1
 
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Did he say that's why? I never noticed that but I agree with you, it could be any, though Alpha Wolf feels like a high probability due to the lack of ability usages, wolf avenger could certainly be possible and would match a certain claim too.

Playing as a non-townie requires you to be making up bullshit though. It's why the evils are always most successful with fake seers.
He didn't say why, but my assumption is because no abilities have been used other than voodoo that we know of. And alpha is an decent bet.

But it's also not a guarantee.

If I had another gun I'd shoot shortkut though because that seems like the fun thing to do.
 

TD

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He didn't say why, but my assumption is because no abilities have been used other than voodoo that we know of. And alpha is an decent bet.

But it's also not a guarantee.

If I had another gun I'd shoot shortkut though because that seems like the fun thing to do.
It's always fun to shoot shortkut.

I think the biggest red flag on Jawneh right now is that Quagmire didn't have an active trap on him, not that he's claimed a role with an unknown aura. Though historically Alpha does tend to claim an Unknown aura role.
 

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I feel roll claiming over all leads to a less fun game. It ends up being the cheat code to narrowing down the bad guys super fast. If it was plan wolf with little to no jobs, maybe. But hacking the system to have everybody roll claim just ends up after awhile with just about the same game over and over and the town winning most of them.

I hate more that there is a known set amount of string players and wolves. People can't help but meta game and use that to round up all the bad guys and know they have. I will keep advocating that it should be a flexible amount. 3 to 5 wolves, 3 to 5 strong rolls. Something like that. Maybe even adding in 1 to 2 solo none violent rolls. Or doing something like if 3 wolves are rolled, you get an extra solo non violent. Something to help with the meta gaming of it.
 

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I feel roll claiming over all leads to a less fun game. It ends up being the cheat code to narrowing down the bad guys super fast. If it was plan wolf with little to no jobs, maybe. But hacking the system to have everybody roll claim just ends up after awhile with just about the same game over and over and the town winning most of them.

I hate more that there is a known set amount of string players and wolves. People can't help but meta game and use that to round up all the bad guys and know they have. I will keep advocating that it should be a flexible amount. 3 to 5 wolves, 3 to 5 strong rolls. Something like that. Maybe even adding in 1 to 2 solo none violent rolls. Or doing something like if 3 wolves are rolled, you get an extra solo non violent. Something to help with the meta gaming of it.

I do like the variability idea
 

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I don't think role claiming is the issue, but it's what the game becomes without role claiming. It's a blend of shitposting, lack of game talk, and nobody really doing anything.

The reason that evils feel metagamed against is they aren't coming up with strong fake claims. A group of evils with well thought out fake claims will massacre a town.
 
I don't think role claiming is the issue, but it's what the game becomes without role claiming. It's a blend of shitposting, lack of game talk, and nobody really doing anything.

The reason that evils feel metagamed against is they aren't coming up with strong fake claims. A group of evils with well thought out fake claims will massacre a town.
I could see that. I followed zells advice to role claim a seer right away and it worked pretty well.
I feel roll claiming over all leads to a less fun game. It ends up being the cheat code to narrowing down the bad guys super fast. If it was plan wolf with little to no jobs, maybe. But hacking the system to have everybody roll claim just ends up after awhile with just about the same game over and over and the town winning most of them.

I hate more that there is a known set amount of string players and wolves. People can't help but meta game and use that to round up all the bad guys and know they have. I will keep advocating that it should be a flexible amount. 3 to 5 wolves, 3 to 5 strong rolls. Something like that. Maybe even adding in 1 to 2 solo none violent rolls. Or doing something like if 3 wolves are rolled, you get an extra solo non violent. Something to help with the meta gaming of it.
I agree that having a precise number of strong roles makes it too easy. It should be more variable like 2 to 4 or something. I also wonder what it would be like if there were fewer ways to prove yourself, like if the gunner made their selection by PM.
 

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I could see that. I followed zells advice to role claim a seer right away and it worked pretty well.

I agree that having a precise number of strong roles makes it too easy. It should be more variable like 2 to 4 or something. I also wonder what it would be like if there were fewer ways to prove yourself, like if the gunner made their selection by PM.

Overall I feel it's hard to prove other than a couple roles

For the most part wolves have feasted, though pm for the gunner would keep them alive longer

But then it feels like this game where it was mostly just shots in the dark
 
We're not all going to have the same opinions on balancing the game, but that's okay. I may try to do less role claiming in the future, but I've come to accept that it's just how things are. I mean, you can't realistically everybody to resist doing it, especially since we don't all agree on it.
 

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Let's all just claim seer again


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