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Jon

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lmao oh man, this is going to probably be an easy victory for the wolves unless the RK starts taking some out. I forgot about how low the count for townies was.
Yeah, you don't rez till tomorrow right? If the town lynches the solo, and the wolves kill a town, it would be game over. Since wolves win the second it becomes tied. Should occur before your rez I'd think?
 

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Oh, right, tomorrow night. Yeah. If the town hits the solo here it's over.

What are the actual chances Vash is really the Preacher in his pacifist run? :link

He's gotta be a wolf, right?
If he is then Jawneh is as well right? He claimed myself and Vash were blue. Well I guess if Vash is a non voting wolf role he'd be blue.
 

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If he is then Jawneh is as well right? He claimed myself and Vash were blue. Well I guess if Vash is a non voting wolf role he'd be blue.
Can you confirm Kat's role at all? Because if she's really a priest, and she waters a townie, the SK dying is all the wolves need. I've a feeling Kut may be the solo. His aura being unknown and saying to splash him? Priests can't kill solo right?
 

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Can you confirm Kat's role at all? Because if she's really a priest, and she waters a townie, the SK dying is all the wolves need. I've a feeling Kut may be the solo. His aura being unknown and saying to splash him? Priests can't kill solo right?
Priests can only kill wolves.
 
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Can you confirm Kat's role at all? Because if she's really a priest, and she waters a townie, the SK dying is all the wolves need. I've a feeling Kut may be the solo. His aura being unknown and saying to splash him? Priests can't kill solo right?
Nope I can't. We didn't tell each other anything about our roles.
 
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Oh also I guess benzine could save the town by getting a townie in there with a wolf and dropping the weapon. Unless kat is really the priest, that's the only kill shot we know of.

Also I think I said earlier they kut could be the bully, but there aren't enough strong roles for that. All 3 are known.

Still, his claim of BH could be accurate, or he could also be trying the easy role claim for someone with an unknown aura.
 

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Going by what we know so far, there's no one available to protect Benzine tonight. He offers the only protection and a kill shot.

He should be the wolf target tonight. Anyone else could be protected or the RK. If Kat doesn't water anyone, and it's because she's a wolf, she probably knows this already.
 
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Ah, it was actually me misreading his post. He never officially claimed it.


He was suggesting a new joke role.
 
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Oh hi. I'll be alive again soon as a regular townie.
Whitney Houston 90S GIF
 
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But Kat isn't verified either, so... wolves should push the "they're both wolves" narrative.

Yeah, it was just an ultimate shit-show of bad luck for me. Sadly, even as a solo I don't try to hurt the town, but I inadvertently seriously handicapped them.

Did you re-roll?

I wonder if Cupid was Vash's original role when talking about he had the perfect pacifist role at first
 
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Looking at Kat's thinking

Jawneh - spirit seer, saw blue on Alu and Vash the first night. Alu was later proven town (RIP).

If Jawneh is a wolf he'd know who isnt a townie and would be easy to fake

There's likely a serial killer or arsonist, since we haven't seen any kills yet.

Also forgetting about illusionist

Think Im caught up
 

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Did you re-roll?
I did. Got Fool at first. Thought about keeping it and re-rolling someone else, but I decided I've never been Cupid or Headhunter so I'll go for something new. Re-rolling team was never an option because I avoided being a wolf lol.

Cupid has to be one of the toughest wins right?
One of, in my opinion, yes. I do not like the new rules that Cupid can only win with the couple. The role itself is stupid, in my opinion. You pick two people, who if they get killed early hate you for getting them killed early; and if they go late need to abandon their team and now EVERYONE hates you.

And on top of that, eliminating the ability for Cupid to win with the village and killing them when the couple dies is a 3-for-1 swing that is maddening for all three players. I'd love to see the role completely re-worked to actually be fun, instead of the current incarnation that is just no fun at all.

my gut says they have a Blind Wolf.
They absolutely have a seer of some sort. They've hit 2 strong roles in 2 nights. And the ultimate shit show of one of those strong roles being a couple member that took 3 people out. For all the bitching about seers being weak and easy to fake, when they hit, they are OP AF... especially when on the wolf team that already has a plethora of info more than the town and solos.

That said, having a seer and now the shadow wolf? It SHOULD be GG. Assuming they found the solo, they have an easy lynch now with 8 votes and what Kat does (if she's the priest) is irrelevant.

Good job, wolves. Expertly played with a little bit of luck from yours truly.
 

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I agree @Jon , I think @Zell 17 should make it that cupid can win as a regular villager and not die with the other two
That's how it used to be. I don't remember the reasoning for the change. But I wish the role was more fun...

I hate roles that don't do anything, or do something once early then sit and do nothing. I dunno, I'm usually alone in this line of thinking.
 

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I agree @Jon , I think @Zell 17 should make it that cupid can win as a regular villager and not die with the other two

That's the way it was before lol
It should be exactly like Headhunter. If your target dies, you become a regular townie. If Instigator loses their pair, they just become a regular SK.
Yeah that was the case before and people (mostly Cole) whined that if he has two win conditions, he would just sell out his couple day 1 and try to win as a townie.
I'm going to be the asshole who asks why Cole's opinion matters anymore. I think the Cupid having "two win conditions" is completely fair as the people they pair up has two win conditions as well.
 

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I don't have a problem going back...the change was also made to help boon the winning chances for the wolves. But the town hasn't won in quite some time now so maybe that's too much as well.
Is there any way to make the role more interactive and fun in addition to keeping it balanced? I definitely think Cupid shouldn't die with the couple and should become a villager on couple death, but a creative way to make the role more interactive and less... 2 seconds of game play then literally do nothing.
 
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Is there any way to make the role more interactive and fun in addition to keeping it balanced? I definitely think Cupid shouldn't die with the couple and should become a villager on couple death, but a creative way to make the role more interactive and less... 2 seconds of game play then literally do nothing.
Cupid's gotta come up with it on their own. Maybe fake Aura seer and try to protect your couple, or a protector, or whatever. Your job is to try and figure out wtf your couple's plan is and help them out.
 
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Cupid's gotta come up with it on their own. Maybe fake Aura seer and try to protect your couple, or a protector, or whatever. Your job is to try and figure out wtf your couple's plan is and help them out.

But they cant communicate with the couple so it makes it harder IMO. Sure you can do that, but something like last night can happen where one is killed causing a three way death party
 
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Cupid's gotta come up with it on their own. Maybe fake Aura seer and try to protect your couple, or a protector, or whatever. Your job is to try and figure out wtf your couple's plan is and help them out.
That's completely different than what I'm saying though. You're talking in game strategy. I'm talking about the role itself. it's boring AF. If I'm going to play a role that it going to generate hate, it should at least be fun. I literally pick a pair of players night one, then the role does NOTHING. On top of that, it's not a solo role. You're at the mercy of what two other players are doing.

Headhunter at least needs to try and get someone lynched.

Fool needs to try to get lynched.

Cupid... does nothing and doesn't impact the game itself.

How many times have we seen people literally say "Cupid is irrelevant." The couple? No. You gotta get them no matter what. But if Cupid is revealed, they are literally ignored.

That's the issue with the role (from a player's perspective). I'm not talking about how you play the role to protect your couple. That's often irrelevant. Mostly because you can't even talk to them.

Honestly, maybe that's a way to help. Treat Cupid like the Sorcerer. Can read the chat but can't participate. I dunno, but as is, the role completely blows and isn't fun to play.

I 100% agree with this, its low probability of getting it, but cant be that fun to play
It's 20%, but it feels like it appears more than any other wildcard.
 

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But they cant communicate with the couple so it makes it harder IMO. Sure you can do that, but something like last night can happen where one is killed causing a three way death party
You posted this as I was typing mine. But, yes, this is how my experience went. Cupid is on an island. It's a solo role that doesn't even rely on its own gameplay. You're dependent on 2 others. And one screwup or unlucky kill and 3 people are dead.

You almost HAVE to hit a wolf or solo to even have a chance. Either way, just spitballing here.
 

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Cupid is the anti-head hunter/fool. Your goal is to convince people to not lynch or otherwise try to your couple by any means necessary (without giving it away). It serves the same way that HH and Fool do. Sitting back and not trying to influence the game is a bit silly.
It's why I said I'm usually in the minority.

You don't really influence the game, though, that's my point. You're irrelevant if you're found out and not knowing the couple's roles is a major disadvantage. And you're beholden to two other people, probably already frustrated.

Either way, even a simple "can see the chat and not participate" would make the role more interactive and provide the Cupid with strategy to help. As it stands... it's just not fun for the Cupid.
 

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It's why I said I'm usually in the minority.

You don't really influence the game, though, that's my point. You're irrelevant if you're found out and not knowing the couple's roles is a major disadvantage. And you're beholden to two other people, probably already frustrated.

Either way, even a simple "can see the chat and not participate" would make the role more interactive and provide the Cupid with strategy to help. As it stands... it's just not fun for the Cupid.
But then they cupided pair could literally just say "hey give me a 'specific reaction here' on my post when I make reference to a cartoon" and find out who the cupid is on day 1. And that's why you've got to be smart with your picks as well - you said you picked me because I tend to be good at surviving long term and can be observant. I do know that I have the ability to sway people during the day, and I typically don't have a role with much influence in it (or I have some type of seer role without having any new information to provide).

Anyone from any role can influence the game. Benzine literally got CG to priesticide himself with a single post.


It can be fun if you make it fun. Benzine actually apologized to me when I got Head Hunter in that game, and I fully expected to lose. But I decided it would be fun to just play a non-observant version of myself to see if I could sway anything at all at any points. I got lucky, for sure, but so did the wolves in this game.
 

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And I survived to the end as a Fool. It doesn't change my opinion that passive roles with nothing to do are simply not fun to me. If they are to others, then so be it. I'm not mad if things don't change. i just don't find it fun.

But side note on your example, others would absolutely pick up on something like that in this game and with this group. So it's a risk. The couple knowing who Cupid is is not even relevant to the game play from what I can tell.
 

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In Amogus, lovers are randomly assigned and the chances that there are lovers is random as well. It's a "modifier" like timebreaker or flash. We don't have modifiers, so I'm not sure how it would work. But if you could figure out a way in which lovers are just a random part of the game instead of a role, I imagine that would be an improvement. Lovers is supposed to be a fun additive thar gives two players an alternative win condition that also gives you someone you are supposed to be able to trust throughout the entire game. You're not supposed to be stressed over deceiving your team, you're supposed to relish in the chance that you have two chances to win.
 

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I still don't understand why people get so upset at Cupid or the couple.
The betrayal aspect. You have to play the whole game in deception and then you sweep the legs out from under your team. Doesn't feel too good.

Worse as a wolf. You're already deceiving people, but then you have to deceive the rest of the game too.
 
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